I am looking for a low poly female model. Similar in style to the work by Synty Studios. I technically need 2 models and rigs of the same character. I need a full body model with a rig ready for animation. In this model, the arms and head should be separate objects so I can cull them from the camera in unity. I also need…
Hello, I have been refreshing some rigging skills and was following an online tutorial for this project. The joints/skeleton and controllers were displaying properly a few weeks ago but now when I opened up my Maya scene file, it flashes a few times between the proper skeleton and the glitched version before staying…
I've got a quick question, I'm working on a character in the Reallusion 3D Character Design Contest, and I'm not sure of what process to use in creating the mouth. I'm primarily working with ZBrush and Blender, with the eventual goal to bring it into Unreal Engine 4 to animate using Unreal's new Sequencer feature.…
Samurai wolf game development. we are a small team looking for a talented freelance 3D character artist to create a few cell-shaded samurai themed characters for an upcoming action game on (X360,PC,iphone). Suitable candidates should either use 3dsMax 2009/Maya. Should know how to texture, rigging your own characters is a…
Hi everyone , Im testing out the maya plugin "PoseDeformer" from comet cartoons , on paper it sounds just what maya needs for tackling some of the biggest problems with smooth skin rigging. i can get it working on a test model , like a simple cylinder, but as soon as i goto my character its crashing out on me ... anyone…
First, it helps to mention what software you are using so people can get specific with details and terms. Otherwise we have to guess, speak generally or list all of the ways you can do things in all of the apps... Usually the projection is done before the mesh reaches the animation phase, because that could require tweaks…
Had a similar problem once and just couldn't get transpose master to do what I wanted so I rigged, skinned and posed the lower subdivision parts and used GOZ on each subtool (exported it to maya whith the rigged mesh open and replaced the zbrush geo with the posed one). To my surprise it worked fantasticly well (I bet…
Hi there Brandon, Just a friendly heads up regarding this rig... before you get too much animation done on him. Within the Terms and Conditions set out by Animation Mentor "You must get our prior written permission if you want to use the Rig or Your Work in any manner not authorized under the Rules, for example, if you…
Doing the other chest, helmet, and backpack variants. Then doing additional weapons as well as a normal head without a helmet which I'm dying to get to. Learned that my edges are too narrow so the bevel doesn't show up too well in the normal. Aww well... I'm learning... And in case anyone is wondering how it's rigged: This…
Nope...sadly there is no Orientation Constraint for a single axis in Max...but Script/Expression Controllers, Parameter Wiring or Reaction Manager can do this quite good...not as fast as setting up a constraint, though...if you want to learn about rigging in Max, get Paul Neales DVDs from CGAcademy...even if you know your…