Good day, folks. I'm a Unity Developer and absolutely love zombie games. DayZ was an amazing concept if not poorly executed. I think we can do better than that. I firstly have no intent to sell the game off and can do very little as far as compensation. That said, I have a tiny budget and am willing to pay in ass. By that…
So I did quite a bit of research into going abroad to teach English. This was supposed to be a backup to my backup plan, but now seeming like it's my only plan. I thought I would be able to patch some holes in my ability and start applying for jobs. Well I hit that deadline a month and a half ago, and had to force myself…
Afternoon eye-candy?! DELICIOUS. This time around we're focusing on 2 amazing videogame artists, Damian Pannell and Paul Pepera. What are you waiting for? Get in here and check them out! [caption id="attachment_628" align="alignright" width="180" caption="I wouldn't want to make out with this particular beast. (Or would…
As promised, I wanted to give some feedback to some of the newer updates and also extend a welcome to @redfoxie! I think that you're off to a good start though you may want to check your proportions a little bit. It could just be perspective distortion, but I think that you need to adjust the height of your arms and the…
Hi Polycount! I'm 21 and I'm trying to break into the industry as a character artist via self-teaching. After picking up 3ds Max and ZBrush over the last few months, I finally convinced myself to participate in this challenge. This is my first real attempt at creating a character so here's what I have so far. A day may…
draw from life to learn how to draw. you can trace shit with a tablet, which may help, but if you really want to beef up your drawing skills, draw something from life at least once a day every day. drawing what you see helps you visually and mentally pick out form and depth far more than using any photograph. tracing shit…
Nope, its a combination of volumetric fog and the use of ray traced lighting, because its such a small scene i thought id try and push it as far as i could hence i have chosen to do simulated ray traced lighting/fogs. Hope that helps!
If you are using AO from Mental Ray: You can set a G-Buffer ID to the excluding object in its Object Properties, and then in the Mental Ray AO settings, in the Incl/Excl Object ID slot (just below Falloff) put that same number as a negative.
Welcome mate, my pleasure. And don't forget to use X-Ray for modeling (paste command on Alt-X like in Max) X-Ray> string $panel = `getPanel -wf`; if ( `modelEditor -ex $panel` ) modelEditor -e -xray ( !`modelEditor -q -xray $panel` ) $panel;
make sure mental ray is using "maya derivatives" in the preferences, otherwise it will display your normal maps badly Again wheeling out Paul Tosca's image, it seems people hit this issue twice a week, maybe they should just default this option to "on" in Mental Ray...