As a student of Games Development, I have my folio up and running. I would love critique on improvements to my page and any advice on getting my foot into the industry. Currently Melbourne based. Thanks James RockfordDesigns.wordpress.com
Look at the core concept and story of Oni and you'll get what I'm talking about. Sure its a big stretch to say Oni came from Halo but thats not what I'm saying. You mean to tell me that with Oni and Marathon floating around Halo was a total departure from anything they had ever done? It was a refinement of everything they…
Hello there; I've been working with Blender and Unity for a while and discovered the awkward snag regarding instances; the importer makes every imported object a unique instance. Since I'm also using Blender as a level editor, you can see where this might be a bit of a problem... I've written a quick AssetPostprocessor to…
I don't use modo for game content as much as people here do, but I use it every day for modeling, texturing, and previewing. It's the fastest modeling tool for me personally, thanks to a very customizable interface. I've created entirely new sets of commands and all kinds of pie menus and really streamlined a lot of my…
Hello, i have a very big question about the situation. I mean, what I know is, that everybody have to apply on a company with the private portfolio. But... For example: I make 3D Characters and work for freelance, or only make it as a hobby. (EXAMPLE). Someday i get a mail of a famous game company and they ask me if i…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
So if I'm working on a game that will make use of modular pieces from which the player can build their own vehicles. Is it best to use a dynamic texture atlas or a texture array? If I'm understanding this correctly, it's 1 draw call per shader(material) but if I have 3 modular pieces using the same material with 3…
I think it may have something to do with how you named your map. I think you need to give it a gameplay prefix like CTF_ or DM_ . I havent installed unreal on this pc, so can't look it up, but check the naming of standart maps.
This game uses the same engine that I'm using for my Zero Punctuation entry. (Flixel) I highly recommend it for anyone who wants to make games and knows some AS3. I've been able to get a lot done with it quickly, and the performance on it is really good.
The attitude that just because we work in games we should be grateful is a pitiful one, sure there are other people out there with harder work conditions and less enjoyable jobs, but then I don't think they have the skills/training or experience to do games jobs? sure there are many out there who want to work in games that…