I started working at a replica of Astoras Straight Sword from Dark Souls I'm currently sculpting further details to my sub-D mesh in Mudbox ang got kinda stuck with sculpting the small portrait emblem embedded into the crossguard this is the first time I tried to sculpt a human face from a nearly flat surface (it's a…
Stylized is a rather broad word. It just means conforming to a particular style.. Which you actually are already sort of doing. The style is just more low tech budget realism than anything else. If you want a bright toon style, then dropping some detail in the environment textures is a good start. Find some reference of…
good stuff squirmy...this looks like a really fun project. one thing that sticks out to me in your mesh is the folds in the skin you made...with those folds being so small, and how there are alot of the same ones on the back legs too I would just save your self those polys and do that in the normal map...you could use…
Actually the main inaccuracies usually lay on minor width issues which no one would ever notice. Most electric AR based airsoft rifles for example are wider than normal to fit the gearbox. Blame Tokyo Marui for that one. Furthermore anyone who says never to use airsoft guns as a ref is a fool. All the common (non walmart)…
I'm getting the feeling the heads not quite right... He looks lego enough. I know its not perfect, nothing ever is. The problem with modelling something based off a real object is that people aren't happy unless its an exact replica. The body is chamfered its just too subtle to be seen by the camera at the distance it is…
Thank you guys for replying , :) i will surly be in touch with you . i am a student right now , but yes my plans are to become pro and i know it will take a lot of hard work and i am ready for it , i think i can use vertex paint in ue 4 ,but i wanted to make it like i am making it for someone else and don't want them to do…
EmAR: Cheers on the reply :) I think its just the perspective on the 350Z, but you are right, it looks very funky indeed. I may take that off my portfolio altogether, as it was one of my first school projects and doesn't reflect where I am at now. I don't know the original artist's name, but I will look right now, and see…
Cheez- yeah awesome dude...and very talented, I've learned a lot from him! he has tons of stories about off the wall stuff! @Shiniku- sure thing man, i'm a lurker so I rarely contribute and figured this would be a good way to share... and who doesn't love Carlo's work! been kinda busy today and slow to reply... i spoke…
Thanks for the replies everyone! To address a couple of points, I do enjoy 3d, mostly sculpting, I'm terribly slow and awkward at polygon modeling which is discouraging to an extent, and also why I focus most of my time and energy into zbrush. I have been studying anatomy/loomis here lately, and I do feel like I've seen…
Wow, I think you have improved a lot since the last time you posted a thread. Proportions are not too bad. Your anatomy still can use more work though. For example, the ribcage could be just a little wider toward the top, and the leg muscles look funny, especially above the knees, as if she were missing muscles on the…