http://kotaku.com/5630790/company-of-heroes-developer-killed-in-car-accident I didn't know him, but would anyone who worked with Wood please pass along my condolences to the family for their loss, and I can only hope that the wife and his unborn child will pull through ok. (Let's please not turn this into a 'drugs and…
looks good to me is it accurate? what do i know :D haha so my thoughtprocess was, hey the cheapo way of flowmaps is, uvmapping the strands straight, top to bottom and apply the green map / down vector, why should this not work for the individual hairs if mapped this way?
All the Star Wars in the news got me thinking this week, and of course its probably the most overdone nerd model ever. But I haven't made one yet. So here goes. I started in on the high poly. Lots to do still. But I would like some crits as far as what to do with some things. Should R2-D2 be a separate object in the final?…
Great the advice you've all shared here, its all been a great help! Last night I had an artist message me, asking for a bit of an update on this stuff. I'm far from the expert of any of this, but I ended up going in enough depth in my reply that I figured I'd post here also, for any new artists stumbling upon the thread.…
Hi everyone! I just created an account here to post a WIP of a project I have finished for my 3D Soft Modeling class. I am entering my model in a contest just to see how I measure up to other artists, but any feedback is appreciated! It is inspired by a 1970s Chevy Impala but with a futuristic, cyberpunk style, and I used…
This Scene is inspired by the Bar Fight scene at the start of Uncharted 3. It is the culmination of roughly 6 or so weeks of work on and off while working on other Uni projects. Most of the models in the scene have textures based off of ones used in the game with some exceptions made like the slot machine like thing and…
could someone in their spare time make something similar to the image below just so i can see what different and better ways there is to create something thats going to be up close. ive used vray and 3ds max with vray displacement map and bump map along with reflection map. here is a reference image here is my attempt
Hi all, I'm making a handful of modular interior tunnel pieces to drop into unity to create a procedural level creation system using the modular pieces. But it's been a while since I've done environment assets and I just wanted to ask, whats the best way to unwrap and texture this: Should everything be unwrapped onto one…
I add my few cents. I consider my self as semi-hardcore MMO player (I play hardcore for several weeks/months and then relax, depends on game). Please not I will be often referencing to Guild Wars 2. The main problem with MMOs right now is lack of innovation, and trying to copy-paste things that worked.. since EverQuest.…
as far as i am aware, mirroring with the mirror tool or duplicating and transforming -1 x is the only way to bring back symmetry. But even if a few verts are off, if the rest is still aligned it may be fine, depending at where you are in your pipeline.