It's cute :) I feel like you doesn't necesseraly need more details but more shading/gradients all over the place would look good. For instance a gradient that darkens the feet and lighten the head/torso always looks good on those kind of props. Simple plain/under-detailled cartoon props like that often heavily rely on…
the aesthetic is very Prey... yet it totally isn't... loving it so far. The yellow bench (and actually your props in general) seems kind of jagged around the edges, maybe fuzz the grunge mask a bit to soften it, or add some extra geometry or normal info there - as it (imo) clashes with the rest of the props that don't even…
Yeah I have been moving more towards the higher end collectibles. I am in the process of acquiring parts that they used during the original trilogy to build my own props from. Some are rather expensive pieces these days and hard to find. I think it will be fun to construct my own saber though like the prop they used in A…
I'm a 3d environment artist and I'm currently working on my portfolio. I'm working towards smaller projects with more focus on quality and high detail. One feedback I got was that it's not a bad idea to have a high-quality prop in my portfolio as well. I was wondering if having a weapon is okay? I know that there are…
Any UV island you don't want to bake you can temporally move to a different UV tile (usually to the right, perhaps down or to the left if you're using UDIMs). You could do it permanently as well, but it might be slightly less efficient:…
I'm making another props. I wanted to place sofa in may barbershop space, so now I 'm making antiqu style sofa. Until now while making this props, I realized the importance of finding good references. so at this work , I spended a lot of time looking for references. reference image work in progress (12.14~ 12.21) I'll…
Hey everyone! Some props/environments I worked on for the game 'Halls of Torment' by 'Chasing Carrots'. It's a singleplayer horde survivor game with an mid-90s prerendered (spritebased) pixel retro look. Hope you like it ! Used tools: 3dsmax, Blender, Photoshop, Godot Engine Cheers, Daniel
Hey there! Me and 2 friends are currently working on a sci fi/horror themed map for a class project. So far everything's going great and definitely having a lot of fun working on it. Well here are some props I've made for the map, let me know what you think! Well actually here's one prop haha, I'll upload the rest when I…
Hey guys I made a general block out I have a couple of references for the props and lighthouse but I wanted some critiques since I want to improve my modelling skills. This is just a blockout still missing some props and some general shape details, but I wanted to throw it out there so that people more experience than I am…