As someone who got their first studio job before I had even graduated school, I'd like to chime in. My work is not that good. I would consider myself to be a very average artist, if not below average. I was able to get a job at a AAA studio for what I consider to be a few reasons. 1) Work ethic. I take my work seriously.…
Well said I think it pays to acknowledge that most of us are roughly average at most things (mathematically speaking it's a given) and comparatively few of us have what it takes to step out on our own and thrive. I'm doing pretty well for myself these days but I'm fully aware that all the progress I've made and all the…
Welcome one and all to the Chivalry: Medieval Warfare Contest. Torn Banner and Polycount have drawn up some battle plans and we'd like to invite you all to the fight. To do battle in this contest, you won't be crossing swords or banging heads on the field of battle. At least not right away. We will needing your blacksmith…
Hi, my name is Sergi Viladesau, I'm a student at Animum 3D and I'm doing this character as a school project. I will be posting all my progress here so you can give me feedback if you want. The idea is to collect all the progress I do here so I can take a look later. Also you can follow me on Artstation…
I'm still learning and working on my portfolio. I have a long way to go before I'm confident enough to just start showing off my site and work. Time's been tight for me recently for that but no matter. My question to the industry vets is; is it worth showing a WiP on your reel/site/portfolio? I've had some feedback from…
My goal here is to build this rifle in its entirety. I'm building every piece within a minimum accuracy of 1/100th of an inch, which may sound absurd but when everything needs to fit perfectly, minor mistakes are very large. The visual goal here is to have a 100% accurate hi-res model of a complete rifle assembly which I…
Pre-Alpha Progress Footage [ame]www.youtube.com/watch?v=8D0VcJR8dHM[/ame] Note: Still an early Prototype; Art assets will be completely remade Contact Information remixgames@gmail.com www.facebook.com/RemixLineofFire www.indiedb.com/games/LineofFire LEAD LEVEL ARTIST Role Overview Remixgames is looking for a self-driven…
The Art of CHIVALRY Team Chivalry - We are a global team that has decided to pursue a independent commercial release for our new game project, "CHIVALRY: Battle for Agatha" utilizing the UDK engine. We are the team formerly behind the HL2 MOD project "Age of Chivalry" that was released via Steamworks in 2008. We have…
What is the game: A JRPG-style game involving social links and the battle system from Grandia made in the Unity engine. A different setting involving varied characters. Anime art style inspired by Wind Waker and Naruto UNS series. The game will have different features like crafting, base building.For the battle system…
Hi guys, I guess I’m the usual story you hear for first time posters - I’m a bit of a lurker. I've been on and off of Polycount for a while now. I like to look at other people's portfolio work for motivation and I also like to read through the critique that people get on their W.I.P.'s for any advice that might relate to…