Let's be realistic. You see videos of folks doing speedpaintings, and it's a scribble at first and then holy crap it's a guy and some cool ass mountains. It's easy to see the steps and try to replicate them, but what you don't see is that they painted a similar mountain a few months ago, or a year ago they did a portrait…
This is unnecessary: It is that they probably made money, GASP off it, which is why this thread was started in the first place. When i think i'm doing something good it turns the other way it is probably just on here that this happens. Anyway, Well this is good to know now about A + B, so if i find any concept art that i…
everyone is able to observe nature, you cant steal what is given freely. There is no artist that painted the flora and fauna that surround us (I would say "stealing from god" is a pretty silly thought to try and place on this). When an artist looks at nature and changes it, it is no longer nature, it is that artist's…
Hey guys, I am a little lost when it comes to baking even though I read up on all the threads by @EarthQuake and the Toolbag Baking Tutorials. Also I was watching the good ol' Handplane Baker videos. Especially this one which still leaves me confused to this day. https://www.youtube.com/watch?v=ciXTyOOnBZQ He shows a…
Hi guys, Having some trouble here understanding the process of preparing my meshes for baking in Substance Painter. My understanding of the process is a little foggy as it is, so I apologize in advance if my explanation doesn't make much sense. I have a high poly asset that is comprised of multiple subtools (each a single…
So basically I'm making a game which has two players in the same view port, and both players are forced forward automatically like in temple run. because of the camera its important that both players remain in the same area, preferably running at exactly at the same speed the whole time, but obviously when strafing you…
Hi Polycount! About a year ago I started teaching myself Zbrush because I wanted to create characters. After about 3 months, I started a university course that is strictly environment art, and haven't had a chance to do any character practice or anatomy studying since. I've now decided to try and start learning this again…
So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
Seeing the great feedback I got on my handpainted attack chopper, I felt like trying to retexture my tank in one day. The original texture is complete ass, so I felt like giving it a facelift after shooting the actual tank (german Leopard Tank) at the Isaeli tank Museum in Latrun. This is not intended to be an accurate…