Greetings Polycount, I've been lurking on the forums for what seems like forever now, but I've finally got the nerve to actually post. Anyway, my name is Eric Topf and I fancy myself an Environment/Prop Artist, though I consider myself highly adaptable (yet well aware that "specialization" is key). So, I want to get back…
Hi, my name is Sagan Tucker. I'm 24, and I'm an enthusiast game developer. I'm here looking for someone to take the role of Lead 3D Environment Artist on my current project. The game is a 3D Action Adventure set in a fantasy realm called Teleria. We’re currently making a small demo game as a precursor to the series. It…
Hey, Polycount! We are Toward the Stars, an Advanced Games Project at the University of Southern California, and we're in need of a dedicated texture artist! Toward the Stars is a Co-op First Person Action Game for PC, in which you and a group of friends take control of a spaceship to experience the wonder and perils of…
I went out to bake my maps today and found that Knald got released. Congratulations on that! It's fast and I love working with the program, instead of waiting 10 minutes for my AO maps to bake ^^ (I need a new PC!) HOWEVER, I find the pricing a bit steep. I have just finished "school" and I'm still trying to get into the…
I LOVE the saturation in your environments. Your work reminds me of The Darkness II a bit which really allowed colors to pop. Very nice Nick. Just a couple of thoughts. In your Research Unit environment, you may have already tried this, but the computer screens are blending a bit too much (blue on blue). It looks good, but…
Now i ask the question...Why the fudge can't a course like that come about in the UK?? I rang round some universities here in the UK and i discovered,im not gonna get onto a game art course purily becuase my academic record sucks,not enough tariff points(note,this was only cos I spent a tad too long learning max and doing…
So I may have missed the bus about keeping up with keeping up with the process throughout, but I do remember my thought processes! To make up for it, I will share where I was at here. Obviously the first step for this contest was deciding what character to write about. I have a good handful of favorite characters, but none…
@musashidan And that needs to change. There should be a way this can be decoded. So what about textures u need to take in a subway underground or dark place. A way to decode the exposure of the photo, calculate the light intensity as well as the original color of each surface. I don't know.Maybe there would be something of…
BluPanda: This is my first demo reel packaging. I will def take in consideration your crit. I gotta finish another model then repackage it again. I appreciate it. whipSwitch: Ya i know about the thank you page. Thats why its only one slide, and I let it play for 3 seconds. I think its still important to those that helped…
You don't make the whole game, your make a playable section. For example if it's a racing game make a track, if it's a platformer make a level. What ever you do make sure it looks awesome, near final if you can. You can't go paying peoples wages out of your own pocket and you can't go around not paying people for their…