I just activate DX display under the Direct X Manager in the Material Editor. It won't display lightmaps that you have on another channel, but for diffuse, spec, normal, it works fine.
Hi guys. I was wondering what direction a model should face like the Z or X facing orientation. I heard some people can be fussy about the orientation when passing down a pipeline. Any help would be awesome.
My first post! Still quite new to all this and I would really appreciate your feedback. This gal is a cartoony pin-up lady for a fashion game. I'm struggling with the shoulder area in particular. Please help! Cheers x
Just learning rigging, after all these years, quick question: does the local rotation of a joint pivot matter for continuity? Like the direction of maya's pivot(green(y),red(x)blue(z)) should they be aligned from joint to joint or does that not matter?
Hi! Since Poison is going to be in Street Fighter X Tekken I decided to do a pin up wuth her/him ;P. Changed quite some stuff I know. I would appreciate any form of critique, good or bad. Thanks
@Jerc Is that for future releases as well? Or will the Steam version stop at 2020.x? Any chance of allowing people to buy materials from Substance Source directly without having to have a subscription to all three products?
x - stoped you from using the axis's afaik, just telling you what you asked for.
"disable moving a face or vertex freely without the transform gizmo?" Sry if this is unhelpful i tried, gl.
Thank you very much! I actually ended up feeling the same about the sleeves after looking at it again so I will definitely improve on it. :) Oh and I pm'd you about something :x
Wow,I have not been here for quite a while xD I have been streaming some sketches on Twitch, and thought I'd post them here. I am so out of practice :x