Well done! Nice painting :D I do think you can make this model pop a little more though. Here's a paintover: I played around with contrast and adding some highlights to bring the focus more to her face. I also changed the colour of her belt because it has too much visual weight; it matches the turquoise now that's on the…
The tiles all have weird scaling to them. The ceiling tiles look a tad to big, the wall tiles are way to big, and the floor looks like bricks to be honest and probably should be square, or at least defined better texture wise. The depth of field and lens flare is overkill, and is blowing everything out to the point I can't…
I really like where this is going! You did a great job with the foliage for it being your first time. The biggest crit I have would be style consistency, as jStins mentioned with the difference in geometry vs. texture. Building on that - the difference in exterior woods really stands out to me; the "new" looking wood on…
The modeling is coming together, but the materials aren't working. They are all very muddy, tiling obviously, noisey and stylistically conflicting with each other. It's very obvious you're googling pictures and putting them on your model without much thought. My suggestion is to remove them from the scene entirely and…
As the title states. Computer Specs: OS: Windows 10 64bit RAM: 24.0 GB Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz Graphic: NVIDIA GeForce GTX 460 I have Substance Designer 5.5.2. Yesterday (10/24/2016) I was working in the version previous to this one. I guess 5.5.1? It was working fine. I spent all day in it and…
====Day2 progress==== * I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
Hi hows it going? Want to get some feedback on my work, tell me what you think. 214 tris 1480 tris 92 tris 250 tris used meshlab to get the low poly 600 tris for all 4 of them.
Hello. This project is still WIP. All critiques are appreciated. Thank you! Please let me know how this scene is turning out visually. I've recently been trying to improve my lighting skills, and have applied it to the best of my ability within this project. Note: * My interests are in game art, currently focused on…
Introduction: Hello everyone! My name is Mykhailo, I am new here, but I would like you to see my very first complete mobile indie game Sunset Hardcore. I really want to know community opinion. Its free to play, it consists ads but can be done without any! It is hardcore game, hard to complete, but possible for sure. There…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…