Hey guys, [TBG] is currently looking for any experienced (Or not, as long as you hit the spot!) weapon concept artists to help with some of our in-game weaponry designs. Construction and texturing isn't essential, so as long as you can come up with some interesting designs based mainly on real world design styles (i.e.…
Ok, so after GDC I decided it was time to get my shit together and get a page up so I could, you know, get a job, and not have to bow my head in shame every time I met someone. I figured August was a good deadline. My desktop now has these little colonies of files growing in various places. None of which look like a web…
I've got a couple of Indie game ideas I'm doing early preproduction on, and I'm interested in anyone's opinion on the current options for procedural plant modeling (on an Indie budget). The games/my approach: One game is set in a somewhat stylized version of the real world, and foliage is a big part of the game (it's kind…
Shaheer Khawar – 3D Artist | Game-Ready Assets & Product Visualization | Blender / Unreal Engine Hey everyone 👋 I’m Shaheer, a 3D artist specializing in game-ready assets and high-quality product visualization. I focus on creating optimized, realistic 3D models with clean topology and strong attention to detail — from…
Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
Just finished this project! Unfortunately I have to move on from this given I have other uni projects but I carry the lessons I learned with me:D https://www.artstation.com/artwork/eRBgEG
Services: My name is Alejandro Valero, I am pixel artist and animator, and i made other styles too. I am currently working part-time flexible on an indie project. So I have flexible part-time availability with another project. For flexible part time I can work up to 4 hours a day from Monday to Friday, but sometimes as a…
Hello everyone, I'd like to know your opinion on the widespread use that many developers are making of Megascans (to name one example) and other paid or free asset packs in their one-person or small-team development projects. It's not just once or twice or three times that I've recognized the same asset pack in different,…
This is a showcase video for my environment art student project created for the Escape Studios course I was studying. Prompt: 1800s old west American railroad station. Throughout the project I used a variety of software; Maya, Photoshop, Substance Painter, Substance Designer, Substance Sampler, Zbrush and Unreal Engine. I…
I personally like to have 4. Local backup Backuping from one internal hard drive to another. it's pretty easy to automate this, pretty much backup everything use to protect from hard drive failures Cloud backup Use Google Drive/Dropbox to backup your current project and cleaned up folders of finished projects, it can be…