The amount of work put into this artwork is incredible, each screenshot tells a new part of a story. Thanks for sharing so much, I especially love the sculpts!
Hm, well, of course taking your time to work that stuff out is an individual's choice and a good idea for some... but for this case and in my personal experience, those are also for the most part the people who come out the other end having only gotten a piece of paper and a gap in portfolio work to show for it. If you go…
Hi everyone! I'm super excited to
take part in this competition. I've been a huge fan of League (forever support)
I will be illustrating Deathblossom Zyra because I love the colour palette and
I think it would go well with Zyra <3 Here are some
thumbnails I've been working on -
Hi guys, I'm a long time lurker, first time poster :) I'm a second year games art student and recently as part of a unit a university had to create a portfolio, so this is the first time I've put my work out there and would love to get some feedback and tips from you guys. www.selinapearson.com Thank you
Aaand it's done! You can also check it out on my Artstation page. The rendering part was getting pretty exhausting in the end but it was really fun and I'm satisfied with how it turned out. Here's also a gif process: As usual C&C are most welcome! :)
I highly doubt than any tiny AO "error" would be a deciding factor. Having been part of the interview process it can be for reasons you would never have considered. But GL do seem a bit odd with their hiring process. Now get that character posed and onward and upward!
hello, a friend notified me that this person is claiming work done by myself and my classmates as his own. he said he found the website from CA, which means it is possible he is an active part of this community as well. i am posting this as a warning to those who may have been considering hiring him for work. the first…
Great High poly!! My only problem is with those textures. The roughness map, for example, its values are low (the weapon looks wet). On the other hand, the materials look like plastic, which is great for some parts but not for others.
Consider making his back-plates stick out more to give him a spinier appearance - It's an element that's really jumping out at me, how smooth his back is compared to every other part of him. Just a thought.
Errr, that's complicated. Firstly if you get banding from going from sRGB to Linear, the banding occurs in the bright part of the histogram which our eyes aren't very good at seeing. You have to remember that your eyes work on a logarithmic scale, not a linear one. Physics works linearly, your eyes don't and you can see…