I'll post my Substance materials here. Any C&C is welcome! First one is a dirty diamond plate created in Substance Designer 5: [ame]http://www.youtube.com/watch?v=Q55VA9Zkf4w[/ame]
This bowl is very big in my scene and it requires high definition texture to look fine. I tried to cut the wall into repetitive pieces that can be unwrapped into square islands, which can match at least the left and right borders of texture tiles, so that the bowl should looks perfect with seamless textures applied. But…
Hey guys so this thread is a thread of my road to getting better with substance designer and painter This is my first attempt at substance designer I made some wet concrete. My second attempt is a old wood
howdy, i am making a substance that will be used in substance painter to convert baked maps into a haind painterly looking texture with zero brush work i am wanting to add presets for different material types such as wood metal or stone, but in designer if i go to preview mode and adjust the material, save the preset, it…
I'm a Blender user looking to expand horizons in the texturing department. It's just not accommodating my needs for power/efficiency in handpainting and in baking. I've got my eyes set on Substance and Marmoset Toolbag 4 because they do both. I've considered Quixel, but it doesn't bake and the free baking tool options are…
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
I've got: Substance Designer 4 Substance Designer 4 - Indie Substance Designer 5 - Indie Substance Painter Indie Bitmap2Material 2 - Indie Does that mean i've got to shell out for B2M 3 to get it?
Hi Im a little mixed up lol. Too much information and it's jumbled in my tiny brain. I'm a hobbyist and I understand somewhat of how to get high poly detail from a high poly mesh onto a low poly mesh using normal maps in xnormal from exports from zbrush. What I don't seem to grasp are normal maps that are created by…
Hey, so I'm currently working on a character sculpt in ZBrush and I'm coming to the stage where I want to transition to Substance Painter to texture it. My plan is to polypaint the hiRes Character in Zbrush with Polypaint and add details and shaders in Substance since I won't do any manual retopology. Now at this point,…
I'm a beginner to substance painter and to texturing in general, and I'm trying to get used to working with Xnormal for making normal maps, but when i finally work everything out (seemingly) and get a good looking map that renders correctly in the xnormal 3Dview i find that when i import the normal map into substance…