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Re: ArenaNet Retrospective Video
Reply by
Filbot
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Jan 2011
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General Discussion
Awesome... right at 4:20 I am front row right behind the 2 in the banner... looking like a total dweeb...
Re: Mordern Tommy Gun
Reply by
Greenmutze
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Apr 2012
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3D Art Showcase & Critiques
mister, you have tottaly right...thx ok so the cocking handle is on the left side and the bullet ejcet on right? is that correct?
5 results
Re: CE3 - Entombed Gold
Reply by
johnnybrach
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Dec 2011
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3D Art Showcase & Critiques
it feels a bit empty right now, but since you just started I think it's heading the right way. More images! :)
Re: Can't select certain faces or edges in symmetry in Maya Problem
Reply by
Alex_J
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Feb 2019
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Technical Talk
i'd just mirror it and redo the UV's. They are both the same right? All you got to do is move the island over, right?
Re: [Riot Creative Contest 2017 ] Janna
Reply by
grad
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Jan 2018
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Riot Creative Contest 2017
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Riot Creative Contest 2017 - Illustration
BeccaBeeArts: i think you're right, that might be the problem :) maybe i'm not plan the color right, so i got confused
2 results
Re: Quadruped Animation
Reply by
junfanbl
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Aug 2017
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Animation Showcase & Critiques
Yea I suppose you are right. It does not quite look right if you make the tail movement too fast or busy.
Re: America: time to panic?
Reply by
AstroZombie
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Sep 2008
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That's an interesting take on it considering the current administration seems to be the one behind the fear mongering. Oh, you were joking, right? ... RIGHT?!?!?
10 results
Re: lowpoly female WIP (nudity)
Reply by
lsonic
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Jun 2010
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3D Art Showcase & Critiques
Thx AnnieAnimation, you are right, will correct it. I'm trying to capture facial features, but for now I can't decide if it's the right path....
5 results
Re: UDK Terrain Edit Issues
Reply by
3DRyan
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Sep 2010
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Unreal Engine
cntrl + left click- raises terrain, cntrl + right click- lowers terrain. Are you maybe just hitting right click?
2 results
Re: BK Remake Project
Reply by
PolyHertz
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Aug 2019
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Definitely a step in the right direction. Still think it needs to be pushed a bit further, but you're on the right track with those latest changes :)
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