Hello polycounting people! i've been working on this character for some time now and i am at a point where im not 100% percent shure in wich direction to proceed. I am pretty much done with the highpoly. I'll bring her into unreal, build a little hill with some grass on it, simple rig, try out apex cloth and then a lot of…
<a Hey everyone these are some quick renders of my current work in progress for a UT3 mod. Suggestions always welcome! Next thing up is rigging and custom animations! Hope you like it.
Hello guys! It's my first post on this forum.:) I've started new character for my portfolio and skill up in design. I think with your comments this character will be better.
Hey Mark, this is awesome stuff!! It shows you have a great sense of hard surface design, and your finished renders have a nice level of polish. My only critique (and I had to really try to find something..) would be for the panoramic shot with the long alien worm creature. For me too many elements are pointing left and…
I haven't posted here recently because it's kind of obvious at this point; the bubble is popping. 30,000 laid off at Oracle, Copilot is 'for entertainment purposes only', etc, etc. Beating a dead horse with 5 legs and 2 necks at this point…
Hi! I am a noob with UE4 but I got an idea stuck in my head and wanted to see if it was possible. My goal is to create a Creature Creator where the user cycles through markings and can add at least one marking on top of the base material and then change the colour of that marking. i.e. giving the creature stripes and…