Hello polycounting people!
i've been working on this character for some time now and i am at a point where im not 100% percent shure in wich direction to proceed.
I am pretty much done with the highpoly. I'll bring her into unreal, build a little hill with some grass on it, simple rig, try out apex cloth and then a lot of shader work.
im going for kinda realistic but still stylish.
anyhow i want to focus on whats important for the result and ignore everything that slows me down on the way there, so expect some nasty zremesher lowpoly and lazy skinning.
her background is that she is on a comming of age quest to kill a dragon. she succeeded and therefore will be a bit roughed up. the dragons in her world spew acid instead of fire so she will have some marks of that on her clothing and her sword.
i would appriciate any kind of feedback, critique or advice.
still need to come up with a name...
heres what i got so far:
Replies
Also just a little thing that bugs me, i'm not sure since the picure is small, but i think the thumbs are too small and thin, and the fingers' joints too emphasized.
i used MD as a basis for all the wider cloth parts; pants, coat and the waist scarf. did some resculpting though to get folds in the right places.
her thumbs definetly need some enlargement, the pronounced finger joints are intentional though. i tried to get some joe madureira style in there.
(not that extreme though ;P)
ima work a bit on the fingers in the evening to incorporate that.
after an eternity of retopo, baking and uving i was able to put some color on her.
https://youtu.be/ydW-15mK3ZY
also i found this little gem
whenever you feel like john snow, just remember you're not the only one.
you are right on the cape. im kinda going to reduce the dirt on it aswell, going to have to find a way to make it more interesting using other means.
probably some stronger gradient, some ao influence and a pattern.
i'll also add some alpha goodness to break up the polygonal shapes, could also add some more overall waviness to the normal of the cape to break up that flat feeling.
so... much... work... left...
https://youtu.be/sHI4P-somNc
https://youtu.be/w9vF8SwwTx0