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Space marine WIP

Hello guys!
It's my first post on this forum.:)
I've started new character for my portfolio and skill up in design.
I think with your comments this character will be better.
spacemarinet.jpg

Replies

  • chrisradsby
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    chrisradsby polycounter lvl 14
    The modeling is all and well, but why would he wear such hi-tech armor and such regular/normal boots? Doesn't make sense for a space-marine, try to make something more interesting. I like the top-part of the armor not really sure about the armor on the side of the legs, depends on what detail will go in there.

    What kind of references are you using? :) Share it with us! Keep working dude! Looking forward to more progress!
  • wi_2
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    wi_2 polycounter lvl 10
    very cool!!.. BUT!!.. a bit boring :D

    lemme see what I can do with a little paintover.. brb
  • wi_2
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    wi_2 polycounter lvl 10
    VERY quick cause immma lazy atm... but I hope it tells you what I want to tell you...

    ART is very much about the SECRET CODE OF THE UNIVERSE!!!.. tadam tadam..

    okok.. or maybe we should just call it rhythm like everyone else :)..
    It's 'the way things work'.. does Math give you a hint?
    the algorithm of the universe..
    well enough floaty floaty..

    let's talk normal..

    Music needs rhythm to work.. without that it's a mess..
    Art needs rhythm to work.. without that it's a mess..

    how do I get a feeling for this language u say?
    easiest is to study that which speaks it the best.. the universe..
    So what do we do?.. we study life.. we try and imitate life.. we try and understand the way life speaks with VISUALS what it tells us..
    why does one monster look CUTE.. but the other LIKE IT WILL EAT YOU!!..

    its all in the lines.. the shades.. that little bit of darker color there.. that hint of color there... that rectangle here.. or that triangle there.. and all their infinite variations..

    Like the way somthing looks?.. study it.. imitate it until you UNDERSTAND it.. until you can FEEL it..

    the canvas is the border of the talk you tell us... the canvas separates YOUR 'story' from the rest of the things we see..
    use it to it's fullest.. EVERYTHING in this canvas COUNTS.. EVERYTHING!!...

    hope this helps..

    overpaint.jpg
  • wi_2
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    wi_2 polycounter lvl 10
    ok ok .. but..realism you say??... . well thats easy.. 'realism' has rules.. like light..
    well... thats simply a 'story' you need to learn.. we all know how to make a face look sad.. that 'story' we all know how to communicate..
    Light most don't.. it takes practice.. just imitate.. soak up 'realism' from life.. the most realistic visual 'story' of all.

    in the end it's all abstraction.. it's the "CONNECTIONS" that matter..
  • Pomi
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    Guys!!!
    You don't understand me. It isn't final model, boots I've borrowed of my old model for feeling proportions.
    On the legs will be more elements of armor and futuristic boots.
    I think about hands, what may be on hands?
    wi_2 thanks for the paintovers, I like many of your thoughts.:thumbup:
    And while I contemplate your comments, here's a draft face.
    faceb.jpg
  • Calabi
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    Calabi polycounter lvl 12
    The modeling is all and well, but why would he wear such hi-tech armor and such regular/normal boots? Doesn't make sense for a space-marine, try to make something more interesting. I like the top-part of the armor not really sure about the armor on the side of the legs, depends on what detail will go in there.

    What kind of references are you using? :) Share it with us! Keep working dude! Looking forward to more progress!

    Why would boots change? How much better can they get.

    Maybe it needs some kind of shin protection that flows into or over the boots though.
  • wi_2
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    wi_2 polycounter lvl 10
    Yeh the boots are fine.. That is not the problem..
    Its the fact that visually they are very unique and thus detach from the rest making them feel out of place..

    --Repeat the shader somewhere else on the guy to make him feel more at home
    Repeat the 'looks' of the boots somewhere else pretty much is the idea.. to
    connect it more.. maybe the UUU patters of the bottom of the boots would be cool..
    or the leather look maybe
    Or
    the other way around.. add some techy metal shapes to the boots..

    either way.. I do agree they look visually detached.. but this 'detachement' is also unique detail.. which is in the end what makes awesome if balanced properly
  • Lonewolf
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    Lonewolf polycounter lvl 18
  • Spitfire
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    Love the designstyle on this thing, keep going!
  • vofff
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    vofff polycounter lvl 10
    it looks promising:D
  • Pomi
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    Hello!!!
    What you think about new version of helmet?
    helmetd.jpg
  • Taylor Hood
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    For some reason I thought that this would be yet another WAR40K Space Marine.
    Freshness is always win. Good job on that xD

    Amazing hard surface stuff.
  • wi_2
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    wi_2 polycounter lvl 10
    Cool!.. I like the helmet.. makes him look like a bird..
    waiting for more!!. this is going to be a fantastic model!
  • Fingus
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    Fingus polycounter lvl 11
    Have you thought about adding personal touches and decorations to the armor, like the Starcraft Marine?

    Render_01.jpg

    helmet.jpg
  • Pomi
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    Fingus wrote: »
    Have you thought about adding personal touches and decorations to the armor, like the Starcraft Marine?

    Hey!
    Good idea!
    I think about it.
    I will make it on texturing stage.
    Maybe you have special wish about illustration on the armor?
  • Pomi
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    Hello!!!
    I've thought about design of helmet and understood that something isn't right.
    My collegue to made little overpaint for me. I've borrowed his some thought .
    This is new version of helmet.
    What you say?
    helmetnewvision.jpg
    helmetnewvisionbody.jpg
  • Lonewolf
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    Lonewolf polycounter lvl 18
    looking great dude but i think i like the old helmet better :o
  • Dismembered
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    Dismembered polycounter lvl 9
    I like where the helmet is going, but to me the part that goes over the nose looks kinda funny. Kinda reminds me of a pig. This is just a suggestion take it or leave it, but perhaps if it was a partial like 1/4, or full face cover, maybe it could look better.
  • Pomi
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    Hello Guys!!!
    This drop is dedicated to long-awaited boots.
    bootsq.jpg
  • Pomi
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    Hello!
    Little update...
    legsu.jpg
  • Mr Smo
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    Mr Smo polycounter lvl 18
    very nice :) this hips bug me abit but still sweet !
  • Pomi
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    All done for zbrushing!
    finalarmor.jpg
  • shotgun
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    shotgun polycounter lvl 19
    While wi_2 babbles a little on the floaty side -- his comments r correct. U've got too many shapes without connection going on. Detailing the little tech gizmos isn't going to make it any different. U really should look at the big shapes and how they start to break down, keeping "the rhythm" consistent.
  • mystichobo
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    mystichobo polycounter lvl 12
    I like it.
    The helmet seems a bit weird, how about a bottom bit for the mask? Could possible have it split down the middle and fold away to the sides, if that make sense.
  • Jungsik
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    Jungsik polycounter lvl 6
    to me the helmet looks very boring to the overall design of your character :p but i like what your trying to do! :D
  • PolyByPoly
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    Deshaka, go ahead and move to smallest details! Very cool big shapes, dont listen to other buddies!
  • Pomi
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    Hello.
    It's final version of high poly model.
    Thanks all for critic.
    render1b.jpg
  • Gingerkiwi
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    You need to animate this :P I can imagine this guy being one interesting character, love the detailing and the look btw :)
  • Pomi
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    Maybe without colors he will be more interesting.
    What you think?
    Also i'm going to make render without helmet. I like how seem his face.
    renderwithoutcolor.jpg
    faceg.jpg
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