" [...] it’s more that it’s already in the mix whether people like it or not" Well, not only do creative people not like that it is in the mix but it also didn't take long at all for the tech to get a very bad rep in the broader public as well. And since anyone with a smartphone (from Linkedin middle-managers and AI-bros…
I Use Maya 2019 and when I want to use quixel color I get this error # Error: ImportError: file E:\software install\Quixel SUITE 2.3\colors\main.py line 1: No module named PySide #
Verse looks fine as a language - i watched a talk on it a while back and it has some features I think are a really good idea for this application. If you're doubting epic's ability to invent a language for making unreal games you should probably just stop - they've been doing it forever. as far as UE6 goes... I don't think…
Thanks for the quick reply, Santewi. The lightmap res is 512x512. The bottom screenshot does not have lightmaps baked into it, which is also part of the oddness. Here's the UV layout, the yellow line selected is the seam. I can't remove it because it's my symmetry line.
Hi all. I'm trying to rig an aircraft in Maya for export to UDK. I have one root joint around the top center of the aircraft, and then a joint for each control surface. Each control surface is a sub-object. At each control surface, I have a locator set and aligned to the rotation axis of the hinge line; so if I rotate the…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hi everyone, I just want to say thanks in advance for your time. I've been attempting to model a high poly to low poly gun lately, and about halfway through the project I decided to practice normal map baking, just to make sure I understood it. When I tried, I ended with black lines around the 90 degree angles of the of my…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Im going to have to agree with what alot of people seemed to be parroting in that right now the scene is too noisy and dosnt really have a focal point. I know you wanted to do a robotic building factory but as it stands now I dont feel that its working. My eyes keep darting aroudn the scene with nothing to focus on. Here…