Hi everyone, I just want to say thanks in advance for your time. I've been attempting to model a high poly to low poly gun lately, and about halfway through the project I decided to practice normal map baking, just to make sure I understood it. When I tried, I ended with black lines around the 90 degree angles of the of my model, which are shown in the picture. All 90 degree angles in this model are seams and marked as sharp, and I'm using a cage for baking. Thanks again for the help.
Another picture showing a closer view of the problem.
Replies
Try previewing the model in a game engine, to see if the problem is noticeable.
Last note, why not bake out in Blender?
http://polycount.com/discussion/149028/padding-issue
http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them