not a fan of design(dislike this kind of huge ass atomic reactors, which can be used only by King Kong or GodzilLa), but executed pretty well. clean modelling, readable materials.
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
NEWS - Frank Victoria joined the UHAnimation team this week after 12 years at Weta http://www.wetanz.com/frank-victoria/ Lord of the Rings, King Kong, The Hobbit and lots of other cool stuff
The concept is by Nathaniel West http://cghub.com/images/view/607/ I want to flush out the whole environment. I am looking for any feedback. The gold Buddha looking statue is a particular problem. If I try to get it to look like gold, it kind of drowns out my normals. I am also looking for a way to do the tiles in the back…
Nope, you're not wrong. I won't block them xd don't worry. The money can be a kind of a secondary objective by now, I was looking at it by different angles. Thank you for your two cents
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Farcry's story/theme sucked balls IMO, this looks along the same lines. Jurrasic park would be so much more fun to play, getting chased by V-rex's in King Kong was awesome, I want more of that kind of shit.
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
In case you skip the news page (like I tend to do) you should check our Feng Zhu's latest episode about realtime character design. http://www.polycount.com/2013/02/01/11731/
Well, you could either model it or just make a plane with that rough shape and use a texture with an opacity mask. Another way would be to model the 'fingers' and just make planes for the flat part of the wings (kind of like a combo of both methods suggested). Depends on what you are using it for... If it's for a game, I…