Right, so, I'm trying to capture a small video of my environment in UDK. The weird thing I noticed is the screen dumps wouldn't capture the light shaft's effects from my dd light when I start up the UDK.exe shortcut to record frame dumps in game. I'm wondering if I forgot to add something to the command line in the UDK.exe…
3DS MAX LIGHTING ARTIST Location Los Angeles, CA (Near LAX) Contract Type Full-time, onsite contract Contract Duration Today through November (Immediate Availability Required) Job Summary *On a daily basis, the 3DS Max Generalist will be responsible for the development of various highly realistic visual effects and…
True! Maybe that would help... If I position a directional light towards the room, would it still light the wall? or do need to use two lights (one positioned towards the room and one towards the wall)? (don't have the ability to test things right now).
you are never going to see the outside EXCEPT through that opening from the tent's door as you saw from the screenshots. Because to me the skybox looks really out of place with everything else. the sky box is a mesh and lighting it looks fake. as for the Jesus light you are right I will have to model/unwrap a tube for it.…
Hey guys ! I share with you my Lighting work created for the DLC White Noise. I managed the lighting for Day and Night version on this modern Korean structure. Enjoy ! ;) More images on my Artstation : https://www.artstation.com/artwork/bRA4n
I thought the intent of using an HDRI skybox was for ambient light + reflections. Still got to use regular lights in conjunction, right? like seen here: https://marmoset.co/posts/toolbag-3-lighting-presentation/
Hey ive been working on some characters for UE4 and im getting to the lookdev step at work are there any advantages or disadvantages when using studio lighting or neutral lighting?
Hey @Port-Seven I think this asset is looking pretty good but your presentation could be better, especially the first image. If you create a more dramatic lighting setup that turns the forms more it will help get a bit more depth to the composition. Right now things are feeling a bit flat because of the lack of strong…
Ok quick question. I have a modular piece where I have deleted some polygons in the back the player will never see. When I put a dominate directional light it of course shines right through the backface of the model causing lighting problems. One guy mentioned somthing about making the material 2 sided. How do you do that…
If you're in the latest beta, you can remove the default skybox through the Lightmapping Tab and clear the Skybox slot in Environment Lighting. In older betas I think this might have been in Edit > Scene Render Settings? Just a guess, as I don't have an older beta here to test. I'm also guessing that the main lighting…