Just finished this script off, its a very useful set of tools in max to help compile your HL2 files. All the info you should need will be on the page as well as link to download. Please read it carefully to make sure you install it correctly. Half-Life 2 Tools If you have any questions or problems getting it started let me…
This is pretty neat, you can embed a live real-time 3D viewer here on Polycount, using Sketchfab! model Instructions and details here: https://polycount.com/discussion/160022/sketchfab-integration Looking forward to seeing your models in some live embeds!
Hi there! I recently finished Life is strange and I enjoyed a lot and couldn't resist doing my own interpretation of the main character :) So I'll be using Zbrush for sculpting, Marvelous Designer for the clothes and Substance Painter for texturing. Not so good with Marvelous Designer so this is gonna be fun :P The…
Sorry for another Simpson's post, but thought that this was the most brilliant marketing for a movie I think I have ever seen! They are taking 6,000 7-11's around the country and turning them into a true to life Kwik-E-mart from the Simpsons show. Here are some shots of it.…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
[ame] http://www.youtube.com/watch?v=q1UPMEmCqZo[/ame] A fan-made movie set in the Half-Life 2 universe. Created with a budget of only $500 and directed by The Purchase Brothers. I was going to post this in the ToAHY, but I thought it deserved its own thread. :)
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…