Hello everyone. Basically I want to create something like this: These circular layers of the cloth on the spool. I tried using different noises but couldn't really get any decent results so I hope that you can give some suggestions on how to do this. Thank you in advance.
Hey everyone, It's been quite awhile since I've been here. I have have been working on this character and I already have a method of doing the hair. My issue is actually layering it. Character: http://scr.hu/28cl/8zjxa http://scr.hu/28cl/kohzz My attempts: http://scr.hu/28cl/l9ehh http://scr.hu/28cl/t2jza…
Hey everyone, It's been quite awhile since I've been here. I have have been working on this character and I already have a method of doing the hair. My issue is actually layering it. Character: http://scr.hu/28cl/8zjxa http://scr.hu/28cl/kohzz My attempts: http://scr.hu/28cl/l9ehh http://scr.hu/28cl/t2jza…
This script is requested here. What the script do: Select objects, Run script and pick an object in the scene. Selected objects will be moved in the Layer of picked object. Video demonstration Download.
Is there a way to make instanced copies of layers in Photoshop? Like, if I paint on the original the copies update? For painting a tiling texture it would make my life way easier. I've searched and found nothing, but it seems like a pretty simple thing. Is this really a feature that's left out of the feature pinata that's…
hey everyone Can someone tell me how and if it is possible to export a layered texture fram maya to UE3? I can get multiple materials to work when the different materials have seperate faces, but what about when the different materials have shared faces? I am using maya8.5/ actorx tool Thanks steve
Material study of a stylized layered cliff. 100% Substance designer, rendered in Marmoset. I hope you enjoy it! If you have feedback, let me know! Here is the artstation link: https://www.artstation.com/artwork/Qzrq28 model