Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
A project for over the christmas holidays! Somewhat indulgent fan art. Planning to just make it a bust so I can enjoy doing my favourite elements, Details and clothing! I also want this to be completely handpainted, not pbr as I would usually do. Just focusing on the torso will give me a smaller area to practice on. I like…
Update: So I've finished the shuttle so far just need to texture and make some minor adjustments. I'm a little concerned with the polycount (704,285) although it will just be this and Earth in my Ue5 scene and atmosphere scene. I'm quite happy with this so far!
Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1:
Hello. There´s something I´d love to get some information from people working in the industry, building portfolios and everybody who knows about this topic. It´s about fan art and replicas of existing stuff. I am not talking about M4 rifles or Ferrari cars, but stuff like unique guns from games- assets that relate to the…
Hi guys, I'm delving into the world of FACS based rigging for a face. The various models (neutral and blendshapes) are derived from scanned heads. Here in this video (1m.34s) https://goo.gl/PQXogi I give a brief breakdown of my process from scan to corrective blendshapes. Right now I'm a little lost on how to tie all of…
http://www.foxnews.com/story/0,2933,473078,00.html Brings whole new meaning to the term Fat Farm... I'd like my fat from free range humans please. Sure it will cost a bit more but its worth it.
@yashar98 Great job so far! Honestly everything @Fabi_G said is spot on, but also remember to take breaks! Walk away from the project for a little while and come back to it with a fresher mind! @PastyPict Better late than never! Keep going at it! Once you get more detail and form in there it'll come together for you.…
I've tried my best to apply all the feedback I've received without having to re UV anything. I very happy with the results thus far. I still feel like there are more tweaks to be done but thank you to everyone who has helped so far, really appreciate how far I've pushed this one with your help. More to come, and of course…