Hello everyone! Here is my project for online course. It's still in rough shape blockout form, so any crits and feedback on main shapes will be highly appreciated :) Hope you'll like it.
My fan art of Crocodine is finally done. It's a 46.8k polygons model with 3 sets of textures for the body/head, armor and axe. It's been made using Zbrush, 3dsmax and Substance Painter. Hope you like it :) model https://youtu.be/esBZpFoDJZs
Hello guys, i got problem in middle of work ... so this is really not finish but i just try add some lights, sky ... for test if its work ... and think something wrong but not sure what to fix first :D thanks for comments and help! :poly121:
Hi! This was a creature character I worked on in Gio Napkil's organic modeling class. I learned so much during this course! I still haven't settled on a good render/presentation for her. Concept was my own. I'm not a strong 2D artist though. Please rip her apart so I can improve. :) I'm considering doing a retop and paint…
Inspired by the recent TF2 contribution thing going on, I wanted to make a hat. A day later, I'm done and it's sent off to magical Valve land to roam with its other cranium-dwelling brethren in hopes of multiplying and spreading its spawn through out the globe.
I'm not sure what you're saying but if the dragon is using a default Lambert, just rename the texture and change it to what you want, Or you can get rid of the scene and use Alt+B to cycle through different coloured backgrounds.
I am creating this character for real-time rendering, I have done the secondary forms and I want to receive feedback before I continue creating the cloth and assets. Concept by Ethan Tadin