maybe more towards lazerus, since we never did animation: One assigment we got in our first lesson in the first year was to make a vehicle out of only primitives and using a couple of easy modifiers (bend/taper/etc). was a really good exercise to get used to the UI, getting used to all the basics…
Good work so far with the modularity. I'd pay a little bit more attention to where the beams line up in your modular pieces. Like, in this type of construction, a 2nd floor column would never be larger than a 1st floor column. Also, vertical members tend to line up, but that's not a hard rule. And the ends of the arced…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
Ball Boom ( Artstation link ) - a project for which I did all the graphics, animations, VFX, DOTween, and Particle System, Banner for game email - severusartem@gmail.com LinkedIn
This is a thread for my cinematic project called Wild Life. The scene is split into 3 layers, like a three player splitscreen game. Scene start peaceful and quiet, with a vibrant atmosphere. A wolf comes through the 2nd panel and a deer is seen grazing in the 3rd panel. The wolf gets a scent and runs off. The atmosphere is…
Your latest update looks better that what you first posted, but you still need to take a couple of steps back and get the anatomy established better. You said this is an end year project, end of which year? 1st, 2nd or 3rd? Are you using reference while modeling? As in, do you have image planes setup in Maya of your…
Default Online Zbrush Workshop Launching next week Hey Guys! I hope you are well, all infos can be found here: www.pierrebenjamin.com/online-workshop/ https://www.facebook.com/artofpierrebenjamin Any questions please feels free to contact me: Regarding the actual structure of the course: Level of the course will be from…
Hi Guys, i am delving in dev for my first 2d game.Infinite runner side scroller type) I am a 3D artist and want to make the environments in 3D, but have no clue on how the workflow works to end up with tileable backplates.Can anyone give me an idea for this? Cheers
Depends on the size of your shop and how departmentalized it is. In some shops you're not even physically close to the 3D team. With some gigs your contract ends before all of your stuff has even been modeled. The things you care about are usually the art director's domain. He has to make sure the concepts are clear or…
Alakajam! is a happy little community aiming at hosting regular game jams & other gamedev-related events. We're hosting a main competition on the September 20-22 week-end, with the goal for all entrants to finish a game in 48 hours, either solo or as a team. Schedule overview Theme submissions start on Sep. 6th (2 weeks…