Microsoft Game Studios seems to be hybrid, but I'm not sure about their full time employees. They have core hours, similar to Jordan's studio. As contractors, we get paid overtime, but they do try to limit it. On Forza 3 I probably worked a total of 30hrs OT over the course of a year, all but a handful being voluntary. I…
@Ferg: thx! they're actually fun once you get past the frustrating fact that the finished study is far from looking like its source :P here's today's study, I hate environnements...
The University chicks there are hot but mostly studying something inane like media studies or some shit.. still that doesnt matter when they are wearing their ankles for earrings I know because I married one xD
"I'm studying games art at uni and have been tasked with studying the phrase 'Character artists are higher skilled than Environment artists'. " Holy crap, what a straight up waste of time.
I'm going to have to second what BagelHero said. Instead of planning on doing fabric studies sometime in the future, you should find good reference and then make this your first fabric study! :)
I’ve finished the hand study of my asians characters. Beside that, I posted on ArtStation my modeling process. I hope you enjoy it :) Anatomy Studies - http://artstation.com/p/wK2oO
Does anyone know where I can find some good sized anatomy references. I want to really get it down, I want to really understand it. I'm going to start studying it and studying it like it's my job. Well, it will be eventually haha. thanks folks.
Hey guys, I`m looking for some advice on something I've been thinking about a lot lately. I'm currently working in a small studio. My official title is 3d animator, but I am essentially a generalist. Been here for 2 years now, but I feel like I am in a rut. I am not learning anything at work, or really becoming a better…
there are lots of large outsourcing studios in china like virtuous, you could always get a job as an asset artist there, or any of the other outsourcing studios around the world. If you want to make assets, I would label yourself a asset/content artist and focus your portfolio on that. most in house environment roles at…
hey good start but you can push it further with studies i'd definitely check out http://3dmotive.com/ http://ctrlpaint.com/library/ awesome ways to study and good insight http://www.artbypapercut.com/ this awesome magazine is free!