Hellu~ This is my first character made in Zbrush. She's a modified version of an OC I've designed and I would really appreciate some feedback from you guys. C:
Done for an awareness ad in the UK last year, and then modified it to fit my own fictional ad this year. VaTech stands for "Villatech". My own dream creation. Click here for more views. https://www.artstation.com/artwork/dgXoQ
I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…
Turn off grp/groups when exporting [its option in expert tab ] If this doesnt solve the whole issue use weld identical points [its inside geometry/modify topology]
Decided to go totally low poly on this kia badge has a subd modifier on it, but the rest is all low poly ish I like the control that poly modelling gives you
Yeah, I can see similar stuff in Marmoset too, turning on raytracing really messes things up That would be really unfortunate if it turns out to be a given with all raytracers. I know that at least 3DS Max's Scanline renderer doesn't have such issues with normal maps, but I'm not sure if that piece of ancient technology…