Your on the right track with much of this azmodii, although some of your questions fall into a grey area of case by case soft rules. For example, "Concept - From story to gameplay, right down to the basic stuff such as play styles etc Art - Concept art, low poly placeholders, basic rigid structures etc Design - Polishing…
Hi! My name is Juan Sebastian Reina Lizarazo, I'm a concept artist and illustrator , I have experience on all sort of characters, creatures, animal , environment and prop design. Contact: reina.juan.request@gmail.com Discord: juanreina_63157 Portfolio: https://www.artstation.com/juanreina
WaterWorld Cinematic Update Mee's Room Final Desgin Mee's Room Final Design - inspired by Overwatch <3 Her room is actually a refurbished train car from old eras 'n her bed is a bath tub, decorated by photos and things of the previous ares undersea *^^* WaterWorld is our internal cinematic project, check out the full…
yea finished it the other night and thought it was great. more of the same but thats not really a bad thing. loved batmans costume deisgn 100x more than the previous games. felt way more realistic and badass. the excessive scuffing over every surface of it was a little distracting sometimes but the design was awesome. nice…
Hi there, "I wasn't meaning to match the concept, atleast not exactly." I think everything hinges on that really. Of course when I use the term "lack of humility" I don't mean it as someone being toxic and pretentious, believing that they can do better than the source material ; I mean it more in the sense of, not having…
Problem is, even if the entire idea of "Plausible Design" is good and dandy in spirit, it takes alot out of you, especially if you're going to take everything into consideration. I can assure as of now, maybe a couple of dozen of threads in PP would be worth anything if we're going by that standard, not to mention…
Development diary week 6 This week has been one of reflection for me, seeing the throne designs of my fellow members of the community have shown me how much there is for me to learn, the necromancers library being one of my favorites due to its visual style. But such worthy foes only inspire me to learn more and develop my…
Nice details you did there I especially like how the defferent prats fit together and give interesting layouts on your surfaces without over-detailing them. And thats a unique design. But from my personal point of view I'm not sure about the dual tracks because: There is not much advantage in having redundant tracks. If…
Reinhardt | Overwatch 2 | Deathknight Skin Moodboard / Thought Process For this personal project, I want to make the process as productive as possible and have a tone of fun designing Reinhardt's mech suit then implement Reinhardt into Unreal Engine 4 and make him as close as possible to Overwatch 2 Artstyle. If you are up…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…