those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows. (if your asset doesnt have a 2nd unwrap and you cant get…
Are you working 14+ hour days because you want to? Or because somebody above you has made conditions so that you can't not work that many hours? That's the thing. I mean I work 12+ hours almost every day and rarely take weekends off, but that's on my own stuff. That's my passion. No way in hell I am selling that to…
Some thoughts in no particular order: * Put your contact details at the very first page somewhere unobtrusive, minor gripe, * ("The Survivor" and "Cartoon Warrior") Skip the characters. They feel unfinished and a bit flat, lacking anatomy and structure. Unless your goal right this minute is to become a character artist,…
I saw an article about that. Apparently not everyone has it (yet), perhaps they're testing the waters to see how many are pissed off enough to jump ship. I hate ads but I'm currently on win8, so no issues yet. I've experimented with linux (and I know some others here have as well) but the bottom line is you will probably…
To unwrap manually (but really, use a PC unwrapping tool, I came up with this method because there is no PC around for me atm) : - make a copy of the original model and try to explode it in rows of faces using the command detach (necessary when objects are curved to avoid deformations of the faces). - Selecting the whole…
Hi everyone, I am currently working on a research project into the effects of modular assets (benefits and problems) within games design, aimed towards UDK however a general knowledge-base for all games engines. I have currently found a fair few tutorials and information based upon this subject, there's an entire section…
Hi my name is Chris aka cdoublejj it derives from my initials CJJ yeah i know cdoublej instead of cdoublejj blah blah, i heard this forum is where a lot of the pros hang and have seen some threads you guys seem to be pretty helpful and experienced. I read the noob sticky and i must say that I am a dick and understand why…
INDUSTRY GIANTS 2012: Visual Effects, Animation and Game Conference Presented by A Bunch of Short Guys September 22 and 23, 2012 DALLAS/FORTWORTH: Creating entertainment in today's high-tech environment may seem otherworldly, but it's not. Take a look behind the scenes and talk with the shamen who create some of the top…
Thanks very much for your responses people, I am marking this thread as closed as I have found enough people to work with. --- Note: I originally made this post on Reddit, and am cross-posting this here as I haven't yet found what I need. I'm working on a 2d infinite scroller mobile game and I'm looking for someone…
Hi everybody!! I made this material a while ago but i want to share it with all of you to may help if anyone is struggling as i was when doing it. Hope you like it!! . . . So... First of all, what you have to make sure before starting losing your mind with lots and lots of nodes inside Designer is to visualize the material…