Hey everyone, my name is Ryan Smith im a college student majoring in Audio Design and I've always wanted to get into the industry for Sound designing with video games. I stumbled across polycount on google and i literally peed my pants (almost) I also map design for the Call of Duty Series so its great to be a member of an…
Hey all, I'm a student studying to become 3d modeler and texture artist. I've decided to start a sketchbook to keep track of my progress and hopefully get some critique from fellow Polycount members. I've also recently started broadcasting in Twitch of me working. http://www.twitch.tv/samsim3d My portfolio website…
Hi all, I'm a 3D student in BC. currently, I'm working on a creature sculpt in Zbrush for my demo reel. It is still in a rough state, still trying to figure how to make everything work together. The idea started from a concept i had in mind: I thought it would be interesting to have a creature that was a warrior and got…
Hello The UH Animation courses are currently asking industry to answer a few questions. Your answers will help us make informed strategic plans for the students study practices for the next five years. We would greatly appreciate it if you could take a few moments in answering the following questions and adding any…
Hello all, I'm a games technology student studying at university and have recently taken up Zbrush. As part of my work, I have to learn professional techniques and show my work to professionals (you guys). I'm not sure of the rules here but, i'll upload some images to view. All feedback is welcome and encouraged. The…
Hello there! Im a student from Staffordshire University in his final year of study. Im doing my final year project on retro games and how much they impact games of today. Id like to know what you guys think about retro games. Feel free to talk about anything retro, like why you like retro to your favourite retro game.…
I would love to get critiques on my work here in my sketchbook, critique is how I will grow as an artist! So to start off my sketchbook, I'll post what I'm working on right now. I'm a student and I am working some portfolio pieces. Concepting and implementing in 3D. So here is one of the projects, A Fu-dog dragon creature.…
Hi people of polycount, I'm a college student in a game design course and i putting a portfolio together. my course don't do much 3D modelling so i learned everything my self and i want to push further in my designs. Can you guys point out any problem and ways i could improve? any comment is appreciated. This image is of a…
So I want to use unreal engine to render my student film, but I just found out that I have to create the hair differently than I usually do. Apparently, I have to create hair planes and then apply a transparent texture to all of them. So my question is would I create hair planes for the eyebrows or just paint them in…
Hey, So this is my first time posting here so I hope I do this right. I am currently a student working on a final project making a 3D model of a character I am designing. It would be great if I could get your insight on which of these concepts I should continue/develop as well as critiques on the proportions (something I…