Hi all,
I'm a 3D student in BC. currently, I'm working on a creature sculpt in Zbrush for my demo reel. It is still in a rough state, still trying to figure how to make everything work together.
The idea started from a concept i had in mind:
I thought it would be interesting to have a creature that was a warrior and got corrupted by an ancient demon. I try to mix in some nature elements to fuse into his body.
this is what i have so far
any inputs and crits will be greatly appreciated.
Thanks guys,
Replies
Also, I would suggest you look for some references on human muscle anatomy and animal anatomy and try to really nail that with this. If your not sure how muscles go in a specific area, look up a reference, but never make stuff up. I'm seeing some strange areas around the hamstrings, back, traps, neck, shoulders, hips and inner thighs.
Again, I think its a great start man, so keep it up!
1) You're getting a lumpy feel because you're going to too many divisions too fast. You can model most of what you need at the lower divisions. I know it very hard because you want to keep seeing the progress, but you're only shooting yourself in the foot by going too high too fast (this is something I still struggle with after many years).
2) Consider the anatomy. Right now, a lot of the muscles don't look like they could support his heavy frame, or there are extra muscles in there that only confuse the anatomy. The paintover of the shoulder should help with the major forms, then you add detail like I did on my model.
keep going, I'm going to watch this models progress, and thanks for posting your work.
PeterK Thank you for the kind comment and feedback. The paintover gave a me a clear picture of the problematic area as well. yes, work big to small ... i have to keep reminding myself that
sorry for not mentioning earlier, the creature has evolved quite far from my first concept sketch. I try to steer away from generic humanoid creature and make it more beast like.
Thank you will post update soon ...
The muscles and shape look awesome so far, and I agree that the massive build looked so cool.