It's been a few days, but that is not to go without work to show that I did do something productive, or at least more than usual. I decided to go with a modular flow of building this lounge. Though it does seem to have become much larger than I thought. Texture work isn't the best, but it is definitely getting there. Also,…
ok! Well, I'm going for the second one now. lol. I'm not happy with its current normal map state. So I may do some zbrush "plastic surgery" on it. I did a stair step test. I have another step set that I will low poly and add to this one (to add more variety) It's pretty modular, so I feel happy feelings about using it all…
Thanks a lot for pointing that out I made a fixed on the size today =) ^I also tweaked my textures a bit.. Here's my brick from close and my modular wood that i used for my environment ^Idk where i messed up on the bricks that it casts that dark shadow in certain places.. I use zbrush to make the tiling textures normal and…
you don't seem to have much content... And I don't understand the "old website." I am not going to say anything about the old website because I don't think you would/should do that to an employer. And the bit of texture work on your new website is bare because you have those modular brick and window sections that look like…
oh wow I want to enter, hmm Im not on any team yet though, Id like to just do some concept art and some props/modular bits but I dont know if I cantcommit to a huge amount of work, I just dont have time. Im really hoping people can plan/manage teams well and get a consistent style and quality throughout the environment, I…
http://img44.imageshack.us/img44/174/render5j.jpg http://img39.imageshack.us/img39/2815/render2z.jpg I did this hand painted generator modular model piece a while ago, look at the pictures above. I wanted to show you how faking in depth by painting in the shadows can be quite convincing. Saw your edit, looks 10x better.…
OK time for a long overdue update lol Various Modular Buildings, dirt + grime to be added via decals Tiling Pavement, low poly in marmoset and mudbox screen Traffic Light Prop High Poly Car and low poly bake, normal and AO in xnormal High Poly truck mesh, wip They are all for a current wip project I'm working on with a…
Hi everyone! I'm making some modular props and materials in orther for me to practice trim sheets. I'm making a little scene of Casco Antiguo (Panama City's colonial sector). So far I have the models mostly done, and I'm working on the materials for the different trims. Some screenshots of the materials for the street and…
Hi everyone! Today I began my first weapon modeling experience that follows a AAA pipeline and requirements. I also decided that I'll be sharing all the progress I make through here, to get feedback. The weapon I'll be modeling is Daniel Defense's MK18 rifle, with ACME Machine HK Style Flip-Up Sights, a Trijicon MRO® 1x25…
Hello, My name is Matt Guerrero and I am looking for a freelance or Full Time Opportunity! I have experience with working from Hi to Low using Xnormals as well as hard surface modeling. I also have experience in using Ndo for modular texture creation. You can see my current portfolio Here www.digitialguerrero.com My…