maybe he's like an old guy who's drunk some of that grass/celery juice stuff nah , he seems ok, it's just a few things seem to make him look odd, I'm not an expert on anatomy or anything so I can't really tell you what in particular. That leg armor could be bigger or more shielding maybe?
[ QUOTE ] Do you want a sissy cop ? I sure dont. [/ QUOTE ] This isn't about the individual officers and whether or not they are "too macho" or "too sissy." The issue is whether or not the decision should have been made in the first place to send in the SWAT in full body armor with militaristic techniques, weapons and…
Well I can do both but sometimes I like the final outcome with photosourced textures. The photo source texture I used wasn't the reference I used for the model. I just took someone where I liked the skin color and used that for my model. I'll be painting the armor, just for the skin I wanted to use a photosource.
An Energy weapon that been created to use Space-Nuclear energy, produced from a very advanced reactor attached to its back, the reactor was originally designed to be used in advance nuclear factories and heavy weapon such as tanks, space ship and so on, the weapon then got designed to use this massive energy as a handheld…
Hello everyone, I made this character study to continue my learning with Unreal Engine. I wanted to created a kind of old space traveler during his last adventure. For the armor I was inspired by the old tanks' look, massive shapes and plenty of welds. The images are rendered in Unreal Engine 4 without ray tracing, I'm…
Hello. I'm still somewhat of a beginner with sculpting. I was wondering what the best approach to a sculpt is when crating clothes or armor? The way I approached this was duplicating the base model and working on the copy. I sculpted on the base body layer. Was this a wise choice or should I have made the separate pieces…
Hey guys! I'm starting working on my fist portfolio piece and this is the stage where I'm at with texturing. A lot more to do. C&C are welcome.Is this piece at a level for me to " attack " a junior position?(of course after i put some hair,clothes, armor ....) Pictures are screen capture from Marmoset Toolbag. The skin is…
Hey guys! I am working on a realistic version Rider from Fate/Zero and I would really appreciate if you could comment on my work. I've only gotten into zbrush so any beginner tips would really help! :poly121: I'm currently working on the damage details for both armor and the chariot. Still trying to get the gist of how to…
Hey guys, it's been a while since I've posted any art and I figured I should get back into it. To sum up the backstory, this character has forsaken technology and now uses the land as his power. So his "armor" is rock growths from inside of his body. I was curious if anyone had any suggestions for making rocks in ZB3? All…
I'm making a piece that has metal sheets that should fold based on the angle the head is looking at. It sort of works similar to plate armor such as this. Now i haven't done any animation ever and i just want to make this so it can be animated in the future. What precautions should i take modelling this? I made each sheet…