Really nice work:) Noticed one thing, your flat diffuse render of the battle scene is linked to the wireframe render... and I really wanted to see the diffuse render:)
If you render with the scanline renderer set the filter type to Catmul-Rom, it's set to Area by default which blurs the render a bit. Catmul-Rom keeps it sharp. Alex
Iv updated the main post with the new final render, wire frame render and 360 render. Thanks for viewing guys :) been a really fun project and learned a lot.
I have a Tool composed of multiple subtools and want to render a BPR with a few different angles. I can draw out the Tool and make the shots I want but once I hit the BPR render it only renders out the last drawn tool....any thoughts?
Hey all, Im trying to render a decent AO from a low poly hoody, but they seem to just come out crap everytime, I dont know whats up, I've rendered loads before and never had this problem? Heres what gets rendered: whats wrong?
Ok, I redid the body textures (and the hair completely). I think it definitely looks better, but my real time renders lack a lot of the finer variation details you can see in Iray renders. Of course I understand that these are totally different types of renderers and results won't be the same, but I still feel like this…
I really don't think its rendering "all that much more stuff". It seems like its the same as cranking up the FOV? Which normally doesn't effect what is being rendered or the frame rate. Engines don't always actively check and cull objects that you aren't directly looking at, maybe with some things, but too much checking…