Hey all, Im trying to render a decent AO from a low poly hoody, but they seem to just come out crap everytime, I dont know whats up, I've rendered loads before and never had this problem? Heres what gets rendered:
What application are you using? How are you trying to bake this? Are you baking AO directly into a lowpoly mesh, or are you baking from highpoly source to a lowpoly mesh?
Can't help if you don't give us any useful information, I'm afraid.
Replies
Can't help if you don't give us any useful information, I'm afraid.
it looks like intersecting geo