I wasn't posting for a while because of vacation, but now I'm back on my regular schedule. This started as a render with blender's freestyle, which lets you add lines, I then took it to Photoshop and did the rest of the drawing.
I did only add to test the brushes , in my work model isn't added yet , what you mean by proportions correct? I m making a sort of mummy old thingy not a real man tough ....
Has anyone any info on what the different versions are, ie does the collectors version come with any extr dev tools, the pricing adds 30% for what appears to be just a change of media (DVD)? thanks tpe
#3 or #5 And it might be good to add more of that red you have at the bottom on some of the other areas. I did a little paintover: Keep on this one, its definitely got the oomph look it needs geo wise.
[ QUOTE ] So, in the American revolution you beat the British huh? [/ QUOTE ] well we and the french did and yes, i tend to be deadpan when making jokes, it's my style. it tends to add a little bit of funny.
*Update 2* *Update* (See post 13) Hello Polycount! Very long time lurker here that has finally decided to post something! Currently I'm a student in college working towards my Game Design degree, leaning towards the art side of things. I'll be finishing summer 2012 and hopefully have some kind of job opportunity lined up…
I started learning more about shaders in UE4 after trying to recreate a toon shader similar to BOTW, The Legend of Zelda: The Wind Waker, and Genshin Impact. Recently I came across these articles, one from Riot talking about the shaders they use for Valorant and one from Valve on how they did the TF2 shading:…
Excellent response @kanga , and I totally agree with your points
regarding using the right approach for the model, this door could just as easy be
created in a standard modelling program. Thank you for sharing your work on this thread, very cool!
and your message made me question my approach to making tutorials. I have…
Im going to try my best to post all of this in the order that I did it. Hope it isnt confusing.... Basically when I saw how bad the shader complexity was on my original scene I knew straight away I would need to re-do it completely..,at minimum the grass. Since that was the fact and I wasn't super pleased with my landscape…
OK, here it is, I took a look at Naughty Dog's papers and their setup, and this should more or less roughly translate to what they did: Sky Ambient setup will look like this: World mask fed into a Lerp's Alpha and each slot takes in a color to fake the sky setup. I used a sky blue and deep red color to show what it will…