In the alley scene the bricks on the left side of the last image on the page look very low-resolution. Maybe crop it out or re-frame the shot to leave it out. In general, I think the alley could use a solid lighting pass. As it stand it looks like a gloomy overcast day (pretty much the most boring of boring days. The car…
MAkkon: Actualy using simple geometry with alpha so can't blend the normals. The smooth normals/corner is in the actual design/test, the corners are little beveled and I use smooth normals. When using hard normals the pillar look too clean, not natural, personnaly i prefer the smooth feeling. the decal was quick made, I…
I won't touch on the lighting for the reason you stated. First, get rid of the school projects from the portfolio. The sci-fi textures projects won't be really appealing to an employer either. The Mill is my favourite project of yours. There are some things which I have issues with, such as brick texture placement not…
There's no high poly worth mentioning, lol Most of the textures for madison ave are sculpts but it's just bricks, blocks etc. @komaokc, I sent out about 80 applications in the last 5 months. But the feedback I got here about the messaging being off key will certainly help :) Did you get something from an advertised…
New lighting is of course much better! :) I think the reason the way you had it at first is being liked a bit more is the subtle contrast in your textures that are now lacking in the now lighting scheme. The sunset is nice, however, EVERYTHING now has the color tint of the sunset. Which makes everything not differ from one…
Progress is going incredibly well, especially in such a short time span! I started in a manner very similar to how I did the Grave Digger, I started by making a Rust texture on a large template. But instead of doing a "Aged Red Rust" I mixed brown into it, creating more of a "Dirty Brown Rust". Then I swapped to a Wet…
Well, according to the Surgeon General one whiff of second-hand smoke increases the risks of heart disease, lung cancer, and other smoking-related illnesses so effectively one whiff of second-hand smoke could KILL YOU!!1 since it "gets the cancer process rolling" (I'm paraphrasing of course). Maybe I should just keep…
Agreed, I think the best to expect is that the candidate has the ability to both model and "texture" a normalmap. For Example, It makes sense to build some bricks in 3d App of choice, load them into zbrush or mudbox and add some details (mostly irregularities, dont go over the top). Later you can reuse the normalmap in…
It seems like every modern AAA game I've played in last few years is obsessed with press and hold input. Even for normal stuff like open a door, it's press and hold. Is there a trick to this? Some sort of mental trick to manipulate gamer some way? Or maybe allows a couple more milliseconds here and there to help avoid…
@Ashervisalis ahhh I love those tutorials, been using them for a lot of my previous trees - not sure if a lot of the material tricks will work with this, as its a really simple unlit shader - so a lot of the normal tricks barely work since it's not using light data anyway. I may just approach it with a rough painterly…