Mmm Q4 tutorial. I think that's what's needed, a real a to b to c procedure where we can just follow the steps and get stuff into the game. At least, that's what a dolt like me needs.
Yeah I either A) want to get my hands on it and play around, or B) see some more in game final asset examples. Until then its hard to quantify its usefulness in terms of strengths and weaknesses.
Frank Klepacki. As far as I can tell he's either a.) the guy who did the music for C&C: Red Alert or b.) the guy who ripped the mp3's. Jay-Z Blueprints 2.
I found that in max 8... it was only available through scripting. I always had a hard time selecting it b/c its soo small. anyone know how to increase its size or anything?
Is there a way in max to use the actual opacity of an image (ie. areas where there is no paint) to work like a b&w alpha in the viewport? So paint = solid, no paint = see through. If not natively, maybe with a a 3rd party shader?
Hi everybody ! I am Naveen B. I am new user of Polycount. I am currently working on a concept (below). I want some ideas to improve it more. But can someone reply me how to insert images for feedback waiting for comment....... thanx
I assume most of you a) already have worked with this stuff or b) have already seen this but just in case, the details on the Xbox2 have been put out, directly from the horses mouth. http://www.microsoft.com/presspass/press/2005/mar05/03-09GDC05PR.asp
Hi guys, Here's a character that I've been working on, and I was hoping to get some feedback on her. All suggestions and critiques are welcomed. Oh, and I plan on fixing the clipping of the dress and leg armor when I pose her. Thanks, (n_n)b