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3DSMax - use an images actual opacity instead of an alpha

polycount lvl 666
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PolyHertz polycount lvl 666
Is there a way in max to use the actual opacity of an image (ie. areas where there is no paint) to work like a b&w alpha in the viewport? So paint = solid, no paint = see through. If not natively, maybe with a a 3rd party shader?

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