Is there a way in max to use the actual opacity of an image (ie. areas where there is no paint) to work like a b&w alpha in the viewport? So paint = solid, no paint = see through. If not natively, maybe with a a 3rd party shader?
Are you talking about PSD transparency ? or PNG ?
You just have to enable "Show Realistic Material in the Viewport" for that material. ( the blue checker box button )
For PNG you have to disable "Premultiplied Alpha" in the map'S bitmap parameters
For the PSD you have to pick the individual Layer in File load'S setup dialog
I'm using PSDs (or sometimes tiffs with layers), with Max2012. "Realistic Materials" checker box, and selecting individual layers with opacity from the PSD in the import dialog setup doesn't seem to matter from my tests
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You just have to enable "Show Realistic Material in the Viewport" for that material. ( the blue checker box button )
For PNG you have to disable "Premultiplied Alpha" in the map'S bitmap parameters
For the PSD you have to pick the individual Layer in File load'S setup dialog
The Max 2012 and texture files are in the zip below
http://www.frogsinspace.at/tmp/OpacityTest.zip
Thanks
Just chose it because it looked prettier with the shadows