I've been learning Z-brush/digital sculpting for the past 8 months and have finally gotten to the point where I can produce some decent stuff and I'm ready to move on to the next step in the process. I'm trying to retopologize so that I can make a production ready mesh for animation and make a subdivided mesh with good…
Rhinocentaur model, possibly my favourite personal project yet! It was a blast to work on it, from researching the centaurs to learn there are tons of sub species of centaurs to writing a small background headcanon lore for the Tribe it is from.
I cant believe this, i literally dropped my head in reaction to this ( and some additional information). Some freaking bozo is allowing the production of TWO MORE resident evil movies... Ok so this isnt horrible enough, but factually the last two movies made 40-50 mil each and these guys dont watch their own movies. And im…
Hey everyone! Great news, so we've gone ahead and released the alpha version of the SDK for Chivalry: Medieval Warfare for those of you who want to create your own everythings for head and limb severing action. Everything you need to know will be found here Anything related to mods and the SDK, as well as support for the…
@DavidBullock3D Thank you for the feedback. I definitely agree with what you said. I've been told a couple times now that it's a little hard to initially read that it is a deer head statue so maybe it does require a reposition! Yes I have been looking into tessellation recently and different ways to bring down the cost and…
Hi! It looks like you have some good starter models there. This is not what you want to hear but, I wouldn't pay for any of those models. The textures feel bland and do not tell a story, all the models are rather random. If you head over to the Unity asset store or the Unreal one you will find a tonn assets that are…
Hey there! Your work certainly seems to be progressing, however your elephant warrior is slightly off balance? It feels like he's falling forwards due to the implied weight of the head/trunk not being counteracted by the rest of the body. If he were to be bending his knees slightly (as in the bottom right reference image)…
I finally found some time to make some more progress on this project. I'm going to go ahead and call the head done for the most part. Although I still need to pull his nose to the left to create the asymmetry in his face... Since I'm relatively new to this type of work I feel like it's important to move on to the next step…
I'd love a mod based on the Dragonlance books. That, or Monty Python's holy grail...omg! Companions with coconuts, killer rabbits, roger the shrubber. Genius, even if I do say so myself. It NEEDS to be done! I vote Holy Grail! EDIT: Whatever happens. I'm doing coconuts for companions and killer rabbits....oh oh oh and a 3…
I started thinking about that the other day in my head, there's no way (that I know of) for the material to influence the position or velocity of a particle. I should sit down and play around with that to see what I can find. However I hear that UE4 has some new particle-specific material expressions that will help for…