As far as trouble shooting marmoset, you might try changing your screen resolution, or unmaximizing the view and changing the dimensions. I have the same issue in UT3 editor sometimes. What program do you model in. A lot of programs allow you to bake meshsmoothed or other high poly objects onto lower poly stuff. Zbrush is…
Overall not a bad head, the topology works well for the pseudo-anime style you're going for. The nose geometry looks a little wierd though, like you modeled in the edge loops and geometry for a more realistic anatomical nose but kept it smooth and anime-ified. If you're satisfied with how it looks smoothed you could…
I set the bones that flip to smooth rotation and then back to Euler XYZ. This caused the 1st frame to disappear. I copied the last frame to the 1st frame, and for almost all the bones that solved everything. I only had to completely rekey one bone after this. Vailias - I'll try that with the next round of animations. eric…
Hello there. I'm currently working on creating a barrel plank and wanted to conduct a test bake, but unfortunately it's not working correctly. The least artifacts in the bake I get when using the 4k version, but I'd like to avoid using a 4k normal map due to the model being intended for a game. Here's my workflow for…
Hi there, here are some feedback on the portfolio :) Gear of war inspired tower barricade: Looks good to me, nice texture, shapes, and detail. Definitely my favorite piece in the portfolio. If I was looking at these models I'd really like it if there were some examples of wires and materials to get a better sense of your…
Hi everyone. I am currently following a tutorial, where this model (also UV'ed) is provided. I wish to bake normals, AO and Curvature off this high poly to bring into Mari for masking, but I have a couple of questions regarding this. 1) If this would be a portfolio still image and not to be put into an game engine, would a…
hey folks, i baked a normal map for this model and am getting some visual artifacts, as you can see here: It's doing something weird on the bottom across the line of symmetry too. I followed this thread: http://www.polycount.com/forum/showthread.php?t=107196 and this video: https://www.youtube.com/watch?v=kGszEIT4Kww…
Hi Everyone! I just finished a bunch of renders of this 1971 Modified Miura SV. It was modelled in Max an rendered with Vray. I've never really tried photo realism before so this was a definite experiment. This might not be a thing that is typically polycount oriented (it is high poly and a boring car), but I Learned A LOT…
Hey everyone, wanted to show off the shoe I'm creating from concept to render. The idea here is something that could possibly be showed off for a product development and design position. Let's start with the design. I'm not great at 2D art but I felt these concepts gave me a good idea of what I wanted to do with the form…
Hi guys, I started modelling an air gun (like in title), this is my first try of low poly modelling in 3Ds Max and will be first time in SP. P.S. Don't laugh I am modelling an air gun, I actually have this one so it was easier for me as I had this in front of my eyes :smiley: STAGE 0: Reference photo. STAGE 1: Low & high…