Hi guys, I started modelling an air gun (like in title), this is my first try of low poly modelling in 3Ds Max and will be first time in SP.
P.S. Don't laugh I am modelling an air gun, I actually have this one so it was easier for me as I had this in front of my eyes
STAGE 0: Reference photo.
STAGE 1: Low & high poly modelling (high poly render, low poly wire (smoothing iteration: 1)).
Verts: 4116 Polys: 4052 (without any smoothing) Do you think it is too many poly count for "low" poly model?
STAGE 2: UV map unwrapping.
STAGE 3: Adding details to high poly model, to be baked in normal map.
That's all for now, yesterday I tested baking in SP and I am happy with the effect. I will post textured pistol when it is done.
All advices welcomed.
I should mention all parts are done separately as I am planning to make a short animation of inserting gas, loading BBs into magazine, and firing.
Replies
BRAND NEW model:
BRAND NEW model with wireframe:
WORN OUT model:
I will now try to export them to sketchfab, to learn how to do it basically.
I had some issues with sketchfab recognizing that I have 3 UV maps for this model, but with help on another thread on this forum it is done now.
I will also try to do a skin or two for this gun.
Any advices appreciated.