Hello everyone, edit : *I edited this down for easier scrolling, if you would like to see more please visit my blog* I have lurked on here for awhile, and wanted to get my sketchbook thread started. I'm hoping to get a lot of feedback from everyone, thanks for checking it out and I will try to keep this updated. I'll try…
Hi Super software btw. After baking in substance painter (without a cage which is amazing) I get some very minor aberrations. This is a color id map from ZBrush and is labeled as a color id map in substance painter. Sub painter has image editing tools but the map is best applied via a fill layer. Adding a paint sub layer…
These are listed from least invasive to most. 1) What was tied to the mesh? Did you make clusters out of verts and use them in the rigging process? Blendshapes? Clusters? Point on Poly? 1a) Which skinning method did you pick? It wasn't Dual Quaternion was it? 1b) What was the maximum number of bones influences? Maya…
@Matt Fagan @nervouschimp @Bertmac @witos and all New update has been released, check your mails, or re-download from Gumroad :) ****Update Log/ What's New? -Local Bevel on Faces/ Faces Shell using HBevel , NOTE : Not possible with Solid Bevel At the moment. PS : Beveling is getting better and better! -New exposed…
I've just noticed that the title of my WIP thread has an error: it should start with "RGCA", not "RGAC". I'm slightly dyslexic...:shifty: Anyway, this will be another how-to. 3DWarehouse has lots of useful models, and via 3DXchange we can bring those into iClone. Models exported from 3DX5 work in iClone 5 as well as 6.…
Thanks for the replies! Things are way clearer now, here are my conclusions :) : - If I create my low poly inside Maya, using "Angle and area weighted" or "angle weighted" for vertex normals definitely means custom normals. Even using "Unweighted" might mean custom normals (different from 3dsmax or engine standard), but, -…
Have gone through and made some improvements basically now there is a progress bar in the main window (bottom left corner) you can cancel the script with the escape key if you use edge selection you remain in edge selection mode and so on for the other selection modes
not sure if anyone is still following this post, but I have had all the same problems myself, and after a lot of research and tinkering this is what I have found.> using transfer maps and mental ray together requires a lot of steps necessary to get mental ray to communicate properly with maya. I copied all my steps into a…
Oh I think I understand. Yeah chamfer probably doesn't update the data on the newly generated edges like we do in edit/able poly. I'll write up a story for that. For your particular model, it makes sense to do it with two chamfers, as you are currently. If you wanted to keep it procedural, you could select the top edges…
Guess anyone attempting to install zbrush anywhere other than C: volume label will run into this issue, yea i remember getting this when i also did this, plugin installation also gets ruined like no GOz option because they compile the exe's with no other path option. Who knows why, i don't but i dislike it. Just a heads up…