Hey Kensey! I might be able to shed some light on the problem (funny joke, right?). You are always going to get light map seams on objects where the UV shells are mapped diagonally. You have to make sure your Lightmap seams fall between pixels to ensure a perfect seamless light bake. This means your UV shells are going to…
Virtuosic: I know very well what BSPs are, and yes, I'm using them to shell out the basics of my levels. What I'm asking, to make it very clear, is what are the advantages/disadvantages to using meshes vs BSPs for shelling out the basics of your level? In UDK. With Unity for instance you make your whole level in your 3D…
As a final product, I'd say this looks quite good, but as far as technical aspects go, right out the gate I notice some really glaring issues, which are mainly just wasted resources. I see a ton of wasted triangles making the body of the guitar and the base of the floating bridge a single object, especially when the UV…
On top of making UV seams where there are hard edges, it also needs to work other way around. By that I mean you need to know when to make an edge hard: UV seams aren't the only thing that dictates which edges should be hard. There are certain types of topology that require a hard edge in order for the vertex normals to…
I think the point is not how to bake/render/paint fur to a low poly mesh. The question is, what kind of model do you want to make? Do you have a specific target in mind? If, like your post suggest, you just want to make a lowpoly model (simple polygon surfaces) that looks furry, then consider looking at some great examples…
Yes, yes...a thousand times...YES! I've always been a bit of a snob when it comes to voice acting. Bad voice acting puts my teeth on edge. And most anime series have some of the worst voice acting in the history of the profession. It is very rare for me to encounter an anime series that has English dubbing that I'm willing…
I did one for Maya, it's slightly harder in Max because smoothing groups are horrible - for example if you have a mesh with more than 32 unique UV shells, you're going to run out of smoothing groups unless you start doing stuff like comparing UV shells to see which ones aren't geometrically "touching" at all in order to…
Does any have any idea on where I may be able to find the information on who owns what license for an old game that was created by 3DO? (which is now extinct). I am considering purchasing the Torque engine to re-create an old game (with updated gameplay, online multiplayer, etc.) It would be fairly similar to the original…
Well I want to try out making some little assets and textures or so and maybe sell them for low price in a store ... but don't really know where to start or for what I should look out even if I read sites on unity about selling. for exemple I have a student version of maya and know I cant use it but is the free blender…
Lately I've been spending a lot of time trying to improve my scripting and coding skills, and as a consequence I've been wondering if it's worth writing ones with the express purpose of eventually selling them. But, I have no idea how common it is to buy workflow enhancing scripts/plugins for apps like…