As some of you are aware, the studio I work on (Ubisoft Sao Paulo) is going to be shut down soon (More info on gamasutra). I'm currently looking for a job as Environment or Texture Artist, preferably in Canada or Europe. I'm familiar with both current gen techniques and handheld platforms (PSP/NDS). My portfolio/resume can…
Hi everyone! I've recently finished working on my first (small) environment project, and i wanted to get feedback on it. I wanted to create a contrast between lots of foliage and old machines/objects, and was at the beginning inspired by The Last of Us because i really like the destroyed and abandoned look. I would really…
Greetings! I am a 3D artist currently looking for freelance or remote work! Most of my work has been in environments and props, with a few creatures here and there. I have worked in both mobile and PC, so have experience working with a range of technical restrictions, as well as a few years experience working remotely.…
Hi Everyone! I'm starting a new environment and decided to keep a work log on here to try and keep me motivated and get some critique :p . I haven't done any serious 3D work in around a year so I'm a little rusty, but the aim is to create my next portfolio piece. Most recent Not too sure where I want to take this yet, but…
Hello everyone, I've recently started a new project, it's a fantasy cavern environment, pretty much like a sanctuary for someone, it will be built in Unreal Engine 4. This will be in third or first person view. So far I've gotten a lot of it blocked out in Maya, using character models to help with scaling and spacing. The…
I'm creating an environment for a side scrolling game in UDK and am looking for some advice about the best way to go about it. Basically, it 's a platformer and for this level the player jumps over rooftops of a sci-fi shanty town on the outskirts of a city. The issue that I am having is the best way to create the assets,…
Hey guys. I've been trying to make realistic environments and learn new skills along the way. I've been messing around with the Quixel suite and been making steady progress, but I'm now starting to hit a bit of a brick wall. I'd truly appreciate some critique or advice for the project I'm working on now. Its currently a…
Hey guys , i recently got rejected for an apply as a environment artist , the feedback was "im a character artist" i know this: instead of backing all i should make a 512x512 texture with the blue panel , other 512x512 with the yellow strip and so on.. is there anything you can critique me? please i really need some real…
It's time to get going on a large environment piece. The aim is to get in some modelling practice, ZBrush sculpting and to get even better acquainted with UE4, Substance Designer and World Machine. The pastel orange rock will be covered in lush green foliage and the canyon troughs will be filled with flowing water. Below…
Hello! I’m 3d character artist. And this means that - I love and I can make 3d character's and environment - I know how to prepare model in accordance with the technical requirements Namely, I can make a character for: game's and animation Cartoon characters, stylized characters, My skills: - sculpting - retopology - UVs -…