Hello everybody, I'm Johnny van Spronsen, aka Sprony. I'm the Site Manager of Mapcore. I've asked the Polycount moderators permission to post this here. We are currently holding a Unreal Tournament Level Design Contest which we announced this week. Maybe some of you are interested in joining in on the fun. Also, our…
GDC is coming up soon, March 2nd through the 6th, and we've got a meetup planned with the Marmoset folks. [More info on that to come] We'd like to make it a little more special by giving out some t shirts as well to the polycounters that come to mark the occasion. But we can't just give out blank t shirts, no one would…
Greetings. I am a newcomer here. Should have registered long time ago. I am hobbyist 2D artist. I never went to Art collage or had lessons. Learned how to draw by myself.. with mouse. Damn 6 years now or a little less. Never had a chance to buy a tablet (so broke), but when I did, it is still very useless. Cant draw with…
Welcome to Cubed, an Isometric Art Contest! Have you ever wondered what Uncharted would look like if it was designed by M.C. Escher, or if The Division was a tile-based, fixed-camera masterpiece? Now’s the chance to shift perspective and challenge yourself to re-imagine the game of your choice in magnificent isometric…
My teacher wanted us to create a level, so I've spent the last week and a half prototyping out the first two sections of the final deliverable. Class goals stated that we have to have 4 prototypes, with one already out of the way and the mid term one approaching, and that we have to have test sessions for each prototype.…
Sorry about asking such a vauge question. I'm having trouble with the Render to Texture stuff. I don't know if its my ignorance on the subject or if I'm doing something wrong, but it's not coming out right. I'm mostly interested in the LightMap so I can import the mesh into UnrealEd (Realtime2/UT2k3...hopefully 2k4 soon…
I decided to start making something new, after my HDD got problem and I don't have access to my old portfolio projects at this moment ;( This is my progress after 2 days of work (I believe it will be maybe 8h of work). This is my second try on sculpting full body character, in past I was focused only on faces. I know that…
but but... he said hes gonna post some work up. The real TH doesn't post work, he's too busy changing careers. But then again he only said he will post work and hasn't actually done it yet so... still could be :p Anyway how stupid do you have to be to make a new name that is so easily decipherable (initials and age) and…
So the last planned day of the high poly sculpt ends. Fixed the hair, more specifically the hairline. Added more details, but kinda ran out of ideas towards the end of the day. Want to sit more, but only got 8h a day. Heres the final high poly I would love to hear some feedback. I might be able to sneak in during the…
there is some inconsistency on how lighting landing on this "\" slant is treated, on the long /______________\ ledge in th bottom middle area, else where on the texture it has the same lighting or slightly darker than the flat surface, but there's again other small spots where its lighter. if you are doing this just for a…