This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
Hey there guys. Ironpyrite Here. Sorry this is my first post. I didn't come across polycount until just today! I'm a regular on some other dev forums. I am currently working on a demo game project in the unreal 3 engine and am in need of a fairly skilled modeller/texture artist. Ideally I'd like to get someone who I can…
Hi all, Just was reading this article http://www.thiagoklafke.com/modularenvironments.html and was wondering how he UVed the straight texture on to circular one without stretching. Its annoying when you know how to do something but something comes along and makes you look bad. Any ideas?, im using 3ds max