Hey all! So I've run into a dead-end and my google skills failed me. I'm modelling this male head on Zbrush and max, and at some point I ran in a small problem. When I try to import my lowpoly mesh with a new UV layout to Zbrush I get a weird bug where some of the polygons are missing, such as the image below: Does anyone…
Say I have a full character model but I don't want to break it up to work on it. I'm using Uvgroups and hide and unhide to isolate bits of the mesh I want to work on. But here's my issue: even if I start with a very high document resolution ( 4096x3072 ) when loading the model, as I zoom in to work on just the head, it's…
I think the small head is kind of a cool look. It makes her seem really tall, like 7 feet. Kind of reminds me of Fran from Final Fantasy 12. Any way, the thing I think could be improved is that her skin texture is reading a bit like plastic. A stronger sub surface or translucency effect would help. Some color zoning in the…
I think I read somewhere in the docs that having separate LOD files was a legacy function, and the preferred method was linking everything up in the scene and just exporting one file is the way forward. Anyway, yeah you are correct. link all the LODs directly to the render mesh and name them $lod1, $lod2, etc. Off the top…
Just finished the pc demo. It was fun for what it was and all but it really strikes me as something that isn't going to stay at that price point for very long. If I hadn't read about no jumping on here I wouldn't have noticed at all. The combat itself was pretty satisfying though I hope the time it takes to switch between…
Man, I love this profile so much! Your little guy has tons of personality and this new outfit would give room for some awesome animations! Definitely a good call on the gold fish eyes, they read well from default view. What's the story behind the black dots on his back? Are you going to make a sheet for your Zbrush sculpt…
@cottonwings, Thanks :D I'll probably test with it mirrored to see which looks best in portrait when I'm done. Luckily here head is mirrored (just checked :D ) so the texture matches either way. @andyk125, Looks great. Chain read nicely so that's good. Fish is a little harder to see in game, sure colors will help. Still,…
Well, middle-aged is not 20s-30s. 40+ is middle aged. If you want her to look like Jinx then I think younger is the way to go. Twenty-something is probably the sweet spot. I think you still need to do some proportion tweaking aside from the head to make her read as Jinx and to have that League style exaggeration. Most of…
I think they will avoid adding characters form the expanded universe. Would have loved to see sequels based on the Thrawn Trilogy since I read them many years ago, but that will not happen. It might be good for the movies that they didn't follow the EU, I hope that I will be positively surprised by the movies, I'm a bit…
try n get some more detail on that thing. Show off just a flat shaded render of your model and another with wires over top without a skylight/ambient occlusion. It will read better I think. and even tho you can't do any hi poly I still think you can make the thing look great. Off the top of my head heres the only guitar…